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Steamforged Games Making the Tales of the Valiant Starter Set
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<blockquote data-quote="kenmarable" data-source="post: 9284895" data-attributes="member: 40359"><p>No need to go into detail since sometimes things happen and they have otherwise done very well (so I don't want to slam them for 1 bad product they had out of the many other solid ones in a promo thread for them!), but hopefully you got an updated version.</p><p></p><p>The initial release needed more much editing oversight - far more tpyos than typical for a book that size, rules that outright contradicted each other, references to non-existent mechanics, etc. It's the sort of stuff that can happen during development as things change, but is usually cleaned up long before print. For whatever reason, it wasn't in this case. But it was definitely an outlier in their usual level of quality. Even my lukewarm opinions on some of their design work is less a matter of quality than it is of design choices, although I should definitely add in that it was earlier work of theirs and I'm not up to date on all of their recent stuff. My issues are mostly things like 3.x/PF design philosophies clashing with 5e mechanics, game mechanics leaning a little more towards clunky than elegant, etc. Nothing terrible and certainly nothing like the many problems with the initial Dark Souls RPG release.</p><p></p><p>They definitely make decent to good products that look incredible. The initial release of the Dark Souls RPG was noteworthy for being such an outlier in their usual standards.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 9284895, member: 40359"] No need to go into detail since sometimes things happen and they have otherwise done very well (so I don't want to slam them for 1 bad product they had out of the many other solid ones in a promo thread for them!), but hopefully you got an updated version. The initial release needed more much editing oversight - far more tpyos than typical for a book that size, rules that outright contradicted each other, references to non-existent mechanics, etc. It's the sort of stuff that can happen during development as things change, but is usually cleaned up long before print. For whatever reason, it wasn't in this case. But it was definitely an outlier in their usual level of quality. Even my lukewarm opinions on some of their design work is less a matter of quality than it is of design choices, although I should definitely add in that it was earlier work of theirs and I'm not up to date on all of their recent stuff. My issues are mostly things like 3.x/PF design philosophies clashing with 5e mechanics, game mechanics leaning a little more towards clunky than elegant, etc. Nothing terrible and certainly nothing like the many problems with the initial Dark Souls RPG release. They definitely make decent to good products that look incredible. The initial release of the Dark Souls RPG was noteworthy for being such an outlier in their usual standards. [/QUOTE]
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