Azure Trance
First Post
I have some sort of fascination with it, I think. There's so many connotations with the word Steampunk, and the most important would be technology. I've never played in a SP setting within D&D and desperately would love to see how it would all fuse together for a wonderous effect. It's the old Magic vs/with Tech again, but any new tensions in the game world just heighten it's sense of appeal and adventure.
Steampunk is, as I believe it, a late-19th century setting and therefore should have at least some of the effects we ourselves experienced during that time period. I'm not even sure where to begin myself ...
-The common worker. No longer associated with the countryside, they've moved to the newly industrialized cities seeking work in factories. While laborers as is had little say regarding their working conditions or hours, race becomes another factor to deal with. Why even use humans, for example, when half-orcs are just as good at doing the menial tasks and for less pay. Inject an attempt by the masses to unionize every once in a while and it starts to look like a volatile situation.
(Imagine Elvish economists praising the glory of capitalism while in another country an ex-patriot half-elf begins to write "The Communist Manifesto")
-Technology. Steam power, gunpowder, pocket watches, and perhaps even gas lights on city streets (although I'm not sure on the time period for that). The best would be toilets of course (yay!). Steam amalgamated with magic could create a type of super steam engines making railroads which could travel nonstop from country capitals in record time. Harnessed electricity within wires would create telegraphs, combined with printing presses would make newspapers which would have nation-wide news in the morning. All this talk though leads to ...
-Business. Big business. Robber baron could become a true title. Newspaper owners. Retail CEOS. Department stores pop up in this era as well - one place to buy all your clothing, for real? Chain stores appear as well. For those who don't like retail I'm sure they could pick up a SEARS-esque catalog to mailorder their purchases from. Other businesses would be utilities. Sewars, electricity, water, etc. If their not owned by the city government they automatically make you a power player its politics. Who owns the Waterdeep Express line, taking you from Waterdeep to Cormyr at 50MPH? And transports all of the mundane items to feed thriving cities all over the continent for that matter. Railroads in particurlar need an enormously large amount of capital to build even a short provincial line let alone a country to country one. Who brings up the cash?
-Stock Markets. Sell stock, take out a loan or sell a few bonds. A generous government could even offer subsidies to help offset the costs, or they could be antagonistic as Germany once was with their stringent requirements that alienated their railroad business a great deal. Imagine the reward a party gets for doing a favor for a noble is 1000 10sp shares of his company. Wow, visions of prehistoric shadowrunners. Gives me a funny tingling sensation.
-Immigration. Think of the mass waves of immigrants coming to the US during this time period. Then pretend it was happening all over the civilized world, with countries and different species criss-crossing the ocean. Immigration can be a powerful effect. At one time New York's population was 80% immigrants who weren't even born in that country. This creates ethnic neighborhoods (I can't remember what it's called, de facto something). The lower east side could be all Elvish, while the north would be the somewhat scorned halflings from the country of XYZ.
That's all the important things that are coming to my head right now. An explosive population, poor inner-city conditions, and the creation of the absurdly rich I believe could make a very fun campaign. Of course not everything would be city oriented. "Thar Be Dragons" would hold true, and some areas of the wilderness are meant to stay that way, not to mention old beliefs which predate this technological upstart, whether from the gnomes or humans or dwarves.
I think if you make the world big enough, then if you keep on walking you'll eventually hit the 'normal' D&D theme again. A castle, a town, trolls, a mysterious mountain which clouds itself in fog ... except the castle might have a telegraph, the town might have a (small) sweatshop, the trolls could have really big guns, and the mountain, well ...
Steampunk is, as I believe it, a late-19th century setting and therefore should have at least some of the effects we ourselves experienced during that time period. I'm not even sure where to begin myself ...
-The common worker. No longer associated with the countryside, they've moved to the newly industrialized cities seeking work in factories. While laborers as is had little say regarding their working conditions or hours, race becomes another factor to deal with. Why even use humans, for example, when half-orcs are just as good at doing the menial tasks and for less pay. Inject an attempt by the masses to unionize every once in a while and it starts to look like a volatile situation.
(Imagine Elvish economists praising the glory of capitalism while in another country an ex-patriot half-elf begins to write "The Communist Manifesto")
-Technology. Steam power, gunpowder, pocket watches, and perhaps even gas lights on city streets (although I'm not sure on the time period for that). The best would be toilets of course (yay!). Steam amalgamated with magic could create a type of super steam engines making railroads which could travel nonstop from country capitals in record time. Harnessed electricity within wires would create telegraphs, combined with printing presses would make newspapers which would have nation-wide news in the morning. All this talk though leads to ...
-Business. Big business. Robber baron could become a true title. Newspaper owners. Retail CEOS. Department stores pop up in this era as well - one place to buy all your clothing, for real? Chain stores appear as well. For those who don't like retail I'm sure they could pick up a SEARS-esque catalog to mailorder their purchases from. Other businesses would be utilities. Sewars, electricity, water, etc. If their not owned by the city government they automatically make you a power player its politics. Who owns the Waterdeep Express line, taking you from Waterdeep to Cormyr at 50MPH? And transports all of the mundane items to feed thriving cities all over the continent for that matter. Railroads in particurlar need an enormously large amount of capital to build even a short provincial line let alone a country to country one. Who brings up the cash?
-Stock Markets. Sell stock, take out a loan or sell a few bonds. A generous government could even offer subsidies to help offset the costs, or they could be antagonistic as Germany once was with their stringent requirements that alienated their railroad business a great deal. Imagine the reward a party gets for doing a favor for a noble is 1000 10sp shares of his company. Wow, visions of prehistoric shadowrunners. Gives me a funny tingling sensation.
-Immigration. Think of the mass waves of immigrants coming to the US during this time period. Then pretend it was happening all over the civilized world, with countries and different species criss-crossing the ocean. Immigration can be a powerful effect. At one time New York's population was 80% immigrants who weren't even born in that country. This creates ethnic neighborhoods (I can't remember what it's called, de facto something). The lower east side could be all Elvish, while the north would be the somewhat scorned halflings from the country of XYZ.
That's all the important things that are coming to my head right now. An explosive population, poor inner-city conditions, and the creation of the absurdly rich I believe could make a very fun campaign. Of course not everything would be city oriented. "Thar Be Dragons" would hold true, and some areas of the wilderness are meant to stay that way, not to mention old beliefs which predate this technological upstart, whether from the gnomes or humans or dwarves.
I think if you make the world big enough, then if you keep on walking you'll eventually hit the 'normal' D&D theme again. A castle, a town, trolls, a mysterious mountain which clouds itself in fog ... except the castle might have a telegraph, the town might have a (small) sweatshop, the trolls could have really big guns, and the mountain, well ...