Steampunk Musha now shipping

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Now that pre-orders have been filled, Steampunk Musha, the alternative setting book for Iron Gauntlets, is shipping from Politically Incorrect Games (PIG). Created by Rick Hershey, this book presents a Victoriental fantasy setting in a land torn between honoring the old traditions and embracing the new, foreign technologies. Steampunk Musha is a must-get sourcebook for Iron Gauntlets if you're into Samurai, Ninja, and Clockwork Engineers. Welcome to Rosuto-Shima.

Click here to order the instant PDF download or softcover.

Steampunk Musha includes two new forms of magic for Iron Gauntlets, as well as new character races, gimmicks, backgrounds, and vocations. Characters can even portray Clockwork Ronin, the demon-like Jinteki-Oni, Shangti Cowboys, and even masters over the elemental katas. Setting-specific creatures, weapons, and armor augment those from the Iron Gauntlets rulebook, and the various cities of Rosuto-Shima are described. A sample adventure is even provided to get you started. Plus enjoy art from Rick Hershey and Empty Room Studios.

Iron Gauntlets is PIG's fantasy roleplaying game designed with dynamic, easy to learn rules. It's built for experienced roleplayers looking for efficient yet versatile rules or as an introduction to novice gamers by an experienced gamemaster. Iron Gauntlets' flexibility makes it the perfect choice when looking to match a custom setting to a system or even when you need a less-cumbersome system for an existing setting. Iron Gauntlets utilizes multiple ten-sided dice, but can also be enjoyed with two six-sided dice and even diceless with our genreDiversion i and Active Exploits Diceless rules respectively. Iron Gauntlets is currently available in both PDF and softcover formats, and may be purchased directly from PIG - or check with your favorite retailer.

Empty Room Studios (ERS) provides high quality illustration and writing services for the creative needs of both small and large publishing companies. By utilizing a work system similar to those found in company art departments, ERS capitalizes on the talents of studio artists and writers, enabling them to offer a range of services from cartography to character design, sequential art to full color illustration, campaign setting text to fiction. As a studio, they guarantee quick, easy communication and on-time delivery of contracted work, keeping our customers up to date and meeting publishing deadlines. Some of Empty Room Studios clients have included Green Ronin Publishing, Mongoose Publishing, Great White Games, Goodman Games, and many others.

Incorporating one of the first e-publishing RPG companies, Politically Incorrect Games is known for its diverse line-up of clear and concise roleplaying games, and its commitment for developing new ways of working with downloadable content. PIG's current product lines include genreDiversion games such as HardNova 2 and Coyote Trail for low-cost, ready-to-play entertainment; Iron Gauntlets for customizable heroic fantasy gaming; Active Exploits Diceless for universal diceless roleplaying with that familiar 'dice' feel; Two-Fisted Tales, Rune Stryders, and the re-release of Story Engine and Maelstrom Storytelling. For more information, visit the Politically Incorrect Games website.
 

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Hmm, I was excited for this game... until I picked up Iron Gauntlets... I hate to say it but I was fairly disappointed in the game. The rules are ok though (the art, layout and graphics... well I best not say anything about them)
 

Hi Karl,

Feedback is great, but i'm not exactly sure what problems you have with Iron Gauntlets (or Steampunk Musha) based on your post. What I do see is a comment with very little information that could possibly turn people away from a system that I (and many others) feel is easy to learn, extremely flexible to change, and easy to create content to supplement.
I chose Politically Incorrect Games, and Iron Gauntlets, to publish my Steampunk Musha under because of these reasons. So, if you do have an opinion for those interested in purchasing any of the products listed here, it would be nice to have a detailed reason why and not a display of disappointed with nothing to back it up.
Art, layout, graphics? I think Iron Gauntlets has all of these well done.
 

Karl Green said:
Hmm, I was excited for this game... until I picked up Iron Gauntlets... I hate to say it but I was fairly disappointed in the game. The rules are ok though (the art, layout and graphics... well I best not say anything about them)
Hmmm. You obviously have your own preferences. These people feel otherwise...

"Iron Gauntlets is what fantasy role playing should be. The Impresa system is excellent, and I'm already in the process of converting some of my existing campaigns to the Impresa system. Iron Gauntlets puts Impresa to good use. The use of vocations, flairs, and gimmicks is a great example of game design. The magic system is excellent; it's complete but also expandable. All the fantasy races are present in Iron Gauntlets, including centaurs. It's a great set of rules and I've begun to use it with my kids. I guess the best thing I can say is that my 8-year old has no trouble with the system, while at the same time, I find the rules have all the depth I require of a role-playing game." --Michael Sarno

"Seriously, if you want something crunchy, with tactical flair, but not hard to learn, and cheap (since everyone's getting it), check out Iron Gauntlets. I'm pushing it hard lately, but I just really started noticing it, and it's quite tight. The super-bonus is this: the main book comes with a bunch of full-page set pieces (read, combat scene/battlemats) and some cut-out paper miniatures. You can get more miniatures cheaply from their site. This is the most exciting thing in a while in RPGs for me." -- Clinton R. Nixon

"I'm really impressed with this product. IG provides a very complete RPG-system in less than a hundred pages, including world-building issues, bestiary and even card-stock characters and locations. The chargen-system allows for creating rather consistend characters with respect to race, background and profession. Furthermore there are neat mechanics for adding flair to stats and special styles to skills. The price-value-realtion is very good." --Peter Winter

"Outstanding product! A solid fantasy product that gives a little uummph to the standard fantasy genre." --Andrew Martone

"Now THIS is what roleplaying is supposed to be. I've gotten jaded with systems that over emphasize combat and magic systems to the detriment of the actual fun of telling the story. This book gives enough info to get started and plenty of breathing room for an experienced game master. Great stuff." --Michael White

"The Impresa system is, well, impressive.... Iron Gauntlets provides two things in abundance--comfort and flexibility. A first-time gamer won't feel out at sea thanks to the fantastic writing and simple rules, yet a veteran gamer shouldn't feel constrained by a ruleset that doesn't do what he wants. On the contrary, the modular nature of IG is perfectly suited for GMs who want maximum breathing room within a workable set of rules. Speaking personally, this game also brought back "that old feeling" so many of us had when we started gaming--the thought of unseen worlds, heroic, empowered characters, and solid rules that spoke of opportunity, not limitation." --RPGBlog
 

I have to disagree to! I love Iron Gauntlets - it's got a wonderfully evocative system and feel, and is definitely one of the favourites on my gaming shelf. I've got Steampunk Musha too, and think that's excellent - the the art, the writing and the whole feel just oozes style!
 

hehehe... well I don't want to put the game down to much... this is all just my option of course... put simply, the art and layout were so very distracting to me that I really could not focus on the rules enough to really care. That sounds harsher then I mean to be, but in terms of layout and artwork, it really looks like a game book I might have picked up in the 80's. As I get old and stuff I find that layout can really distract me and turn me off.

As for the rules, we I get the basic resolution system and the basics for skills and combat. It seemed ok but nothing inspiring (IMO only of course). It was fairly simply but I thought there were some wierd quirks of complexity added into the combat (damage vs. armor etc).

In the end, I did not really give it a chance and read all the way though... cause the layout was just very... off putting for me.

I still may pick up Steampunk, which was the MAIN reason I picked up Iron Gauntlet in the first place, but I will look at it in a store before I buy it this time is all ;)
 

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