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<blockquote data-quote="Grimgrin" data-source="post: 4547102" data-attributes="member: 78830"><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong><span style="font-size: 18px"><strong>Pistoleer</strong></span></strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"><em>In my line of work there is only the quick and the dead and the cowards that will shoot you in the back.</em></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Prerequisites:</strong> Rogue class</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">As a pistoleer, you are the paragon of pistol duelists. Whether you meet your foes on the dueling range or in the back alleys, your reputation as a fast and deadly gun proceeds you. Your key attributes as a Pistoleer are Dexterity, Charisma, and Constitution.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Pistoleer Path Features</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Marked for Death (11th Level):</strong> If you miss a ranged attack using a firearm or crossbow, your target is “marked” until the start of your next turn.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Pistoleer's Action (11th Level):</strong> When you spend an action point to gain an extra action, you also gain a +4 bonus to your attack rolls until the start of your next turn.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Bullet Scarred Killer (16th Level):</strong> You gain a Constitution modifier bonus to all intimidation checks. Also once per combat encounter, you can use an intimidation check to gain a combat advantage over one foe until the end of your next turn within line of sight.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Pistoleer Exploits</strong></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Ricochet</strong></span></span><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"> Pistoleer Attack 11</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>You fire against a solid surface, and the bullet turns towards the target from an unexpected angle.</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Encounter * Martial</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Standard Action Ranged</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Requirements:</strong> Firearm or Crossbow</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target:</strong> One creature</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack:</strong> Dexterity vs. AC</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit:</strong> 2[W] + Dexterity modifier damage, and you ignore any penalties from cover or superior cover</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Special:</strong> The target gives you combat advantage against this attack.</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Nine Lives</strong></span></span><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"> Pistoleer Utility 12</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>You frequently escape death by the skin of your teeth.</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Daily * Martial</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Immediate Interrupt Personal</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Trigger:</strong> You fail a saving throw</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Effect:</strong> You can re-roll your saving throw roll but must use the new result.</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Legendary Pistoleer</strong></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> Pistoleer Attack 20</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>You revel in your reputation as the most dangerous pistol duelist of your generation. Even your enemies understand that they are facing a living legend, and may violently attempt to prevent others from attacking you out of sheer terror.</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Daily * Martial, Fear, Psychic </strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Action Close</strong> blast 5</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target:</strong> Each enemy in burst</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack:</strong> Charisma vs. Will. You use your legendary reputation to terrify your opponents. It does not work on non-sentient creatures.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit:</strong> All targets are dazed until the start of your next turn. Whenever a creature attacks you, the target must make a basic attack against that creature (save ends). If it can't make the attack, the target takes 2d8 + Charisma modifier psychic damage.</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>NEW HEROIC FEAT</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Prerequisite</em>: Proficiency with a pistol</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Benefit</em>: Rather than use your pistol as an improvised melee weapon, you can use a pistol as a "club" melee weapon.</span></span></p></blockquote><p></p>
[QUOTE="Grimgrin, post: 4547102, member: 78830"] [FONT=Times New Roman][COLOR=white][B][SIZE=5][B]Pistoleer[/B][/SIZE][/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3][I]In my line of work there is only the quick and the dead and the cowards that will shoot you in the back.[/I][/SIZE][/COLOR][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Prerequisites:[/B] Rogue class[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]As a pistoleer, you are the paragon of pistol duelists. Whether you meet your foes on the dueling range or in the back alleys, your reputation as a fast and deadly gun proceeds you. Your key attributes as a Pistoleer are Dexterity, Charisma, and Constitution.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Pistoleer Path Features[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Marked for Death (11th Level):[/B] If you miss a ranged attack using a firearm or crossbow, your target is “marked” until the start of your next turn.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Pistoleer's Action (11th Level):[/B] When you spend an action point to gain an extra action, you also gain a +4 bonus to your attack rolls until the start of your next turn.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Bullet Scarred Killer (16th Level):[/B] You gain a Constitution modifier bonus to all intimidation checks. Also once per combat encounter, you can use an intimidation check to gain a combat advantage over one foe until the end of your next turn within line of sight.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Pistoleer Exploits[/B][/COLOR][/FONT][/SIZE] [FONT=Times New Roman][COLOR=white][B]Ricochet[/B][/COLOR][/FONT][FONT=Times New Roman][COLOR=white][SIZE=3] Pistoleer Attack 11[/SIZE][/COLOR][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][I]You fire against a solid surface, and the bullet turns towards the target from an unexpected angle.[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Encounter * Martial[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Standard Action Ranged[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Requirements:[/B] Firearm or Crossbow[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target:[/B] One creature[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack:[/B] Dexterity vs. AC[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit:[/B] 2[W] + Dexterity modifier damage, and you ignore any penalties from cover or superior cover[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Special:[/B] The target gives you combat advantage against this attack.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][COLOR=white][B]Nine Lives[/B][/COLOR][/FONT][FONT=Times New Roman][COLOR=white][SIZE=3] Pistoleer Utility 12[/SIZE][/COLOR][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][I]You frequently escape death by the skin of your teeth.[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Daily * Martial[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Immediate Interrupt Personal[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Trigger:[/B] You fail a saving throw[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Effect:[/B] You can re-roll your saving throw roll but must use the new result.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][COLOR=white][B]Legendary Pistoleer[/B][/COLOR][/FONT][FONT=Times New Roman][SIZE=3][COLOR=white] Pistoleer Attack 20[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][I]You revel in your reputation as the most dangerous pistol duelist of your generation. Even your enemies understand that they are facing a living legend, and may violently attempt to prevent others from attacking you out of sheer terror.[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Daily * Martial, Fear, Psychic [/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Action Close[/B] blast 5[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target:[/B] Each enemy in burst[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack:[/B] Charisma vs. Will. You use your legendary reputation to terrify your opponents. It does not work on non-sentient creatures.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit:[/B] All targets are dazed until the start of your next turn. Whenever a creature attacks you, the target must make a basic attack against that creature (save ends). If it can't make the attack, the target takes 2d8 + Charisma modifier psychic damage.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][B]NEW HEROIC FEAT[/B][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][I]Prerequisite[/I]: Proficiency with a pistol[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][I]Benefit[/I]: Rather than use your pistol as an improvised melee weapon, you can use a pistol as a "club" melee weapon.[/SIZE][/FONT] [/QUOTE]
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