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<blockquote data-quote="Grimgrin" data-source="post: 4559391" data-attributes="member: 78830"><p><span style="font-size: 18px"><strong>Djinn Splicer</strong></span></p><p><em>Move without motion, no more substantial than smoke. That is the power of the Djinn Splicer</em></p><p> </p><p><strong>Prerequisites:</strong> Ability to teleport, DEX 15 </p><p> </p><p>Your body has been turned into a loosely conjoined molecular miasma through an intense series of forbidden Djinn Nimbus Atomizer (DNA) treatments. You can create colored smoke or fog, you have the ability to become intangible, and you can use your teleporting ability to surprise attack your enemies. This paragon class favors teleporting rogues with a DEX/CON build or warlock build with a CHA/CON build and sneak attack ability.</p><p> </p><p><strong>Djinn Splicer Path Features</strong></p><p><strong>Teleporting Sneak Attack (11th Level):</strong> When you use teleport to move adjacent to your enemy, you gain combat advantage against your foe until the end of your turn.</p><p><strong>Vanishing Action (11th Level):</strong> You can spend an action point to gain an additional use of your teleporting power as a move action.</p><p><strong>Alchemical Dagger Proficiency (11th Level):</strong> You gain proficiency with the alchemical dagger.</p><p><strong>Puff of Smoke (16th Level):</strong> You can leave behind a cloud of smoke that fills the 5ft square you are leaving as a free action. The smoke cloud creates partial concealment for any that must attack through it or anyone inside it. The smoke cloud lasts until the end of your next turn.</p><p> </p><p> </p><p><strong>Djinn Splicer Mysteries</strong></p><p> </p><p><span style="font-size: 12px"><strong>Swirling Alchemical Nimbus</strong></span> Djinn Splicer Attack 11</p><p><em>You are surrounded by a swirling nimbus of alchemical energy that bites into your foes and defends you against like energy</em></p><p>_______________________</p><p><strong>Encounter ✦ Shadow, Weapon</strong></p><p><strong>Standard Action Close</strong> burst 1</p><p><strong>Prerequisite:</strong> You must be equipped with an flask of some alchemical volatile to use this power.</p><p><strong>Target:</strong> All creatures adjacent to the Djinn Splicer</p><p><strong>Attack:</strong> Dexterity vs. Reflex or Charisma vs. Reflex</p><p>_______________________</p><p><strong>Hit:</strong> 1[W] + DEXERITY plus the energy damage normally inflicted by the volatile filling the alchemical blade.</p><p><strong>Effect:</strong> You gain immunity to the energy type released by the alchemical dagger until the start of your next turn.</p><p> </p><p> </p><p><span style="font-size: 12px"><strong>Smoke Form</strong></span> Djinn Splicer Utility 12</p><p><em>You are no more substantial than smoke.</em></p><p>_______________________</p><p><strong>Daily ✦ Shadow, Polymorph</strong></p><p><strong>Immediate Interrupt Personal</strong></p><p>_______________________</p><p><strong>Effect:</strong> You turn your self and your personal gear intangible. You can not make any attacks while intangible and are only affected by emotional or psionic effects. While intangible you can not speak or attack others but can still move. You can remain intangible for a number of rounds equal to your CON modifier.</p><p><strong>Sustain Standard:</strong> You remain intangible</p><p> </p><p><span style="font-size: 12px"><strong>Teleporting Burst Attack</strong></span> Djinn Splicer Attack 20</p><p><em>You can make multiple teleports to surprise attack your enemies.</em></p><p>_______________________</p><p><strong>Daily ✦ Shadow, Teleportation, Weapon</strong></p><p><strong>Standard Action Close</strong> burst 3</p><p><strong>Target:</strong> You can attack a number of targets equal to your CON modifier.</p><p><strong>Attack:</strong> Dexterity vs. AC or Charisma vs. AC</p><p>_______________________</p><p><strong>Hit:</strong> Basic Melee Damage (1[W] + STR Modifier damage) plus you gain "combat advantage" over your foe.</p><p><strong>Effect:</strong> You return to your original square after all attacks are resolved.</p><p> </p><p>NEW SUPERIOR WEAPON</p><p><strong>Alchemical Dagger</strong></p><p>Resembling a cross between a dirk and a hypodermic needle, this dagger is designed to hold a single dose of poison or an alchemical oil. As a free action during a basic attack action you can release the stored solution to cover the blade. Poisons inflict bonus damage to the target of the melee attack according to their level and type. Oils simply cover the weapon as a free action. Reloading the dagger is a standard action that provokes opportunity attacks. This weapon can be used as an ordinary dagger by those not proficient with an alchemical dagger. </p><p><u>Alchemical Dagger</u>, PROF: +3, DAM: 1d4, RNG: 5/10, Wt. 1lb., Price: 100gp, Group: Light Blade, Properties: Off-Hand, Light Thrown.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 4559391, member: 78830"] [SIZE=5][B]Djinn Splicer[/B][/SIZE] [I]Move without motion, no more substantial than smoke. That is the power of the Djinn Splicer[/I] [B]Prerequisites:[/B] Ability to teleport, DEX 15 Your body has been turned into a loosely conjoined molecular miasma through an intense series of forbidden Djinn Nimbus Atomizer (DNA) treatments. You can create colored smoke or fog, you have the ability to become intangible, and you can use your teleporting ability to surprise attack your enemies. This paragon class favors teleporting rogues with a DEX/CON build or warlock build with a CHA/CON build and sneak attack ability. [B]Djinn Splicer Path Features[/B] [B]Teleporting Sneak Attack (11th Level):[/B] When you use teleport to move adjacent to your enemy, you gain combat advantage against your foe until the end of your turn. [B]Vanishing Action (11th Level):[/B] You can spend an action point to gain an additional use of your teleporting power as a move action. [B]Alchemical Dagger Proficiency (11th Level):[/B] You gain proficiency with the alchemical dagger. [B]Puff of Smoke (16th Level):[/B] You can leave behind a cloud of smoke that fills the 5ft square you are leaving as a free action. The smoke cloud creates partial concealment for any that must attack through it or anyone inside it. The smoke cloud lasts until the end of your next turn. [B]Djinn Splicer Mysteries[/B] [SIZE=3][B]Swirling Alchemical Nimbus[/B][/SIZE] Djinn Splicer Attack 11 [I]You are surrounded by a swirling nimbus of alchemical energy that bites into your foes and defends you against like energy[/I] _______________________ [B]Encounter ✦ Shadow, Weapon[/B] [B]Standard Action Close[/B] burst 1 [B]Prerequisite:[/B] You must be equipped with an flask of some alchemical volatile to use this power. [B]Target:[/B] All creatures adjacent to the Djinn Splicer [B]Attack:[/B] Dexterity vs. Reflex or Charisma vs. Reflex _______________________ [B]Hit:[/B] 1[W] + DEXERITY plus the energy damage normally inflicted by the volatile filling the alchemical blade. [B]Effect:[/B] You gain immunity to the energy type released by the alchemical dagger until the start of your next turn. [SIZE=3][B]Smoke Form[/B][/SIZE] Djinn Splicer Utility 12 [I]You are no more substantial than smoke.[/I] _______________________ [B]Daily ✦ Shadow, Polymorph[/B] [B]Immediate Interrupt Personal[/B] _______________________ [B]Effect:[/B] You turn your self and your personal gear intangible. You can not make any attacks while intangible and are only affected by emotional or psionic effects. While intangible you can not speak or attack others but can still move. You can remain intangible for a number of rounds equal to your CON modifier. [B]Sustain Standard:[/B] You remain intangible [SIZE=3][B]Teleporting Burst Attack[/B][/SIZE] Djinn Splicer Attack 20 [I]You can make multiple teleports to surprise attack your enemies.[/I] _______________________ [B]Daily ✦ Shadow, Teleportation, Weapon[/B] [B]Standard Action Close[/B] burst 3 [B]Target:[/B] You can attack a number of targets equal to your CON modifier. [B]Attack:[/B] Dexterity vs. AC or Charisma vs. AC _______________________ [B]Hit:[/B] Basic Melee Damage (1[W] + STR Modifier damage) plus you gain "combat advantage" over your foe. [B]Effect:[/B] You return to your original square after all attacks are resolved. NEW SUPERIOR WEAPON [B]Alchemical Dagger[/B] Resembling a cross between a dirk and a hypodermic needle, this dagger is designed to hold a single dose of poison or an alchemical oil. As a free action during a basic attack action you can release the stored solution to cover the blade. Poisons inflict bonus damage to the target of the melee attack according to their level and type. Oils simply cover the weapon as a free action. Reloading the dagger is a standard action that provokes opportunity attacks. This weapon can be used as an ordinary dagger by those not proficient with an alchemical dagger. [U]Alchemical Dagger[/U], PROF: +3, DAM: 1d4, RNG: 5/10, Wt. 1lb., Price: 100gp, Group: Light Blade, Properties: Off-Hand, Light Thrown. [/QUOTE]
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