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<blockquote data-quote="Grimgrin" data-source="post: 4588087" data-attributes="member: 78830"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><span style="font-size: 15px"><strong><span style="font-size: 18px"><strong>Grease Monkey</strong></span></strong></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Grime is the award of hard work, wear it proudly.</em></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Prerequisites:</strong> “Repair Object” rote, Sneak Attack ability.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">You are a mechanical genius that delights in climbing through enormous engines and clockwork devices. You use the coating of oil you acquire through engine maintenance to your advantage during combat. This paragon class is taken by artificer/rogues with high DEX and INT scores.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Grease Monkey Path Features </strong></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Lubricated Action (11th Level):</strong> You move with a easy grace and fluid efficiency. When you spend an action point to take an extra action, you also gain a move action.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Handy Hitchhiker (11th Level):</strong> You have an easy time working on the outside and inside of massive machines. You find hand and foot holds invisible to ordinary men. You can add you INT modifier to and Athletics or Acrobatics skill checks made to climb on the exterior or interior of any vehicle or massive mechanical machine and you do not provide your enemies with combat advantage while climbing it.</span></span></span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Monkey Wrench Proficiency (11th Level):</strong> You are proficient with the superior weapon "Monkey Wrench".</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Body Oils (16th Level):</strong> The oily residue covering your body and armor allows you to move easily through tight spaces. You do not grant your opponents combat advantage when you "squeeze" through a small space. Additionally, you can add your INT modifier as a class bonus to any skill check made to escape a "grab" or metal restraints.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Grease Monkey Spells</strong></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"><strong>True Grit</strong></span> Grease Monkey Attack 11</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>You launch a ball of grime at the target and gum up the internal mechanisms of a construct or vehicle slowing its movement.</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Encounter </strong></span></span><span style="color: white"><strong><span style="font-family: 'MS Mincho'">✦</span></strong></span></span><strong><span style="font-size: 12px"><span style="color: white"><span style="font-family: 'Times New Roman'"> Arcane, Implement</span></span></span></strong></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Standard Action Ranged 10</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target:</strong> one creature or vehicle</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack:</strong> INT vs. Reflex</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit:</strong> 1d10 + INT modifier plus target suffers a -2 on all attack rolls until the end of your next turn.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Secondary Target:</strong> If a construct or vehicle was hit by your primary attack</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Secondary Attack:</strong> INT vs. Fortitude</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Secondary Effect:</strong> The construct or vehicle is “slowed” (save ends).</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"><strong>Counter Trap</strong></span> Gear Warden Utility 12</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>You can reset a trap you have successful disable to attack your enemies.</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>At-Will</strong></span></span><span style="color: white"><strong><span style="font-family: 'MS Mincho'">✦</span></strong></span></span><strong><span style="font-size: 12px"><span style="color: white"><span style="font-family: 'Times New Roman'"> Arcane</span></span></span></strong></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Standard Action Personal</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Trigger:</strong> You successful disable a trap with your "thievery" skill.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target:</strong> Disabled Trap</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Effect:</strong> You quickly redesign the trap so that it will trigger against your enemies, but will ignore you and your allies.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"><strong>Shear Gear</strong></span> Gear Warden Attack 20</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>You strike a devastating blow with your light blade which paralyzes the target and inflicts even greater damage on vehicles and constructs.</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Daily </strong></span></span><span style="color: white"><strong><span style="font-family: 'MS Mincho'">✦</span></strong></span><strong><span style="font-family: 'Times New Roman'"><span style="color: white"> Arcane, Acid, Weapon</span></span></strong></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Standard Action Melee or Ranged</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target:</strong> One creature or vehicle</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Prerequisite</strong>: Light blade only</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Attack</strong>: DEX vs. AC</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">_______________________</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit</strong>: 3[W] + DEX modifier damage and the target is “immobilized” (save ends).</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Miss</strong>: Half damage and the target is “dazed” (save ends).</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Special</strong>: If the target is a construct or vehicle, on a successful hit it suffers an additional 3d6 + INT modifier acid damage and is “restrained” rather than “immobilized”.</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">NEW SUPERIOR WEAPON</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Monkey Wrench</strong>: This massive adjustable tool is made of solid metal and is just as effective a weapon as it is for loosening pipes or tightening bolts. With “Superior Weapon Proficiency” you gain a +2 equipment bonus on skill rolls to disable, build, and repair machines. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">MONKEY WRENCH (1H Melee Weapon): PROF +3, DAM 1d8, PRICE 18gp, W 6lbs, GROUP Mace, PROP Versatile, Skill Bonus (+2 on mechanical device skill checks)</span></span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">NEW HEROIC FEATS</span></span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Mechanical Genius </strong>[Multi-class Artificer]</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Prerequisite</em>: INT 13</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Benefit</em>: You gain training in <u>Arcana</u>. You also gain the “Repair Object” rote and can use it once per day. In addition, you can use an orb, staff, or rod to cast any of your artificer implement spells.</span></span></span></p></blockquote><p></p>
[QUOTE="Grimgrin, post: 4588087, member: 78830"] [FONT=Times New Roman][SIZE=3][COLOR=white][SIZE=4][B][SIZE=5][B]Grease Monkey[/B][/SIZE][/B][/SIZE][/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][I]Grime is the award of hard work, wear it proudly.[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Prerequisites:[/B] “Repair Object” rote, Sneak Attack ability.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]You are a mechanical genius that delights in climbing through enormous engines and clockwork devices. You use the coating of oil you acquire through engine maintenance to your advantage during combat. This paragon class is taken by artificer/rogues with high DEX and INT scores.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Grease Monkey Path Features [/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Lubricated Action (11th Level):[/B] You move with a easy grace and fluid efficiency. When you spend an action point to take an extra action, you also gain a move action.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Handy Hitchhiker (11th Level):[/B] You have an easy time working on the outside and inside of massive machines. You find hand and foot holds invisible to ordinary men. You can add you INT modifier to and Athletics or Acrobatics skill checks made to climb on the exterior or interior of any vehicle or massive mechanical machine and you do not provide your enemies with combat advantage while climbing it.[/COLOR][/FONT][/SIZE] [SIZE=3][COLOR=white][FONT=Times New Roman][B]Monkey Wrench Proficiency (11th Level):[/B] You are proficient with the superior weapon "Monkey Wrench".[/FONT][/COLOR][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Body Oils (16th Level):[/B] The oily residue covering your body and armor allows you to move easily through tight spaces. You do not grant your opponents combat advantage when you "squeeze" through a small space. Additionally, you can add your INT modifier as a class bonus to any skill check made to escape a "grab" or metal restraints.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Grease Monkey Spells[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][SIZE=3][B]True Grit[/B][/SIZE] Grease Monkey Attack 11[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][I]You launch a ball of grime at the target and gum up the internal mechanisms of a construct or vehicle slowing its movement.[/I][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Encounter [/B][/COLOR][/FONT][COLOR=white][B][FONT=MS Mincho]✦[/FONT][/B][/COLOR][/SIZE][B][SIZE=3][COLOR=white][FONT=Times New Roman] Arcane, Implement[/FONT][/COLOR][/SIZE][/B] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Standard Action Ranged 10[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target:[/B] one creature or vehicle[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack:[/B] INT vs. Reflex[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit:[/B] 1d10 + INT modifier plus target suffers a -2 on all attack rolls until the end of your next turn.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Secondary Target:[/B] If a construct or vehicle was hit by your primary attack[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Secondary Attack:[/B] INT vs. Fortitude[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Secondary Effect:[/B] The construct or vehicle is “slowed” (save ends).[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][SIZE=3][B]Counter Trap[/B][/SIZE] Gear Warden Utility 12[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][I]You can reset a trap you have successful disable to attack your enemies.[/I][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]At-Will[/B][/COLOR][/FONT][COLOR=white][B][FONT=MS Mincho]✦[/FONT][/B][/COLOR][/SIZE][B][SIZE=3][COLOR=white][FONT=Times New Roman] Arcane[/FONT][/COLOR][/SIZE][/B] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Standard Action Personal[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Trigger:[/B] You successful disable a trap with your "thievery" skill.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target:[/B] Disabled Trap[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Effect:[/B] You quickly redesign the trap so that it will trigger against your enemies, but will ignore you and your allies.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][SIZE=3][B]Shear Gear[/B][/SIZE] Gear Warden Attack 20[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][I]You strike a devastating blow with your light blade which paralyzes the target and inflicts even greater damage on vehicles and constructs.[/I][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Daily [/B][/COLOR][/FONT][COLOR=white][B][FONT=MS Mincho]✦[/FONT][/B][/COLOR][B][FONT=Times New Roman][COLOR=white] Arcane, Acid, Weapon[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white][B]Standard Action Melee or Ranged[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Target:[/B] One creature or vehicle[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Prerequisite[/B]: Light blade only[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Attack[/B]: DEX vs. AC[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]_______________________[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit[/B]: 3[W] + DEX modifier damage and the target is “immobilized” (save ends).[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Miss[/B]: Half damage and the target is “dazed” (save ends).[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Special[/B]: If the target is a construct or vehicle, on a successful hit it suffers an additional 3d6 + INT modifier acid damage and is “restrained” rather than “immobilized”.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]NEW SUPERIOR WEAPON[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Monkey Wrench[/B]: This massive adjustable tool is made of solid metal and is just as effective a weapon as it is for loosening pipes or tightening bolts. With “Superior Weapon Proficiency” you gain a +2 equipment bonus on skill rolls to disable, build, and repair machines. [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]MONKEY WRENCH (1H Melee Weapon): PROF +3, DAM 1d8, PRICE 18gp, W 6lbs, GROUP Mace, PROP Versatile, Skill Bonus (+2 on mechanical device skill checks)[/COLOR][/SIZE][/FONT] [B][FONT=Times New Roman][SIZE=3][COLOR=white]NEW HEROIC FEATS[/COLOR][/SIZE][/FONT][/B] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Mechanical Genius [/B][Multi-class Artificer][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Prerequisite[/I]: INT 13[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Benefit[/I]: You gain training in [U]Arcana[/U]. You also gain the “Repair Object” rote and can use it once per day. In addition, you can use an orb, staff, or rod to cast any of your artificer implement spells.[/COLOR][/SIZE][/FONT] [/QUOTE]
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