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<blockquote data-quote="Torque" data-source="post: 751834" data-attributes="member: 1568"><p>We've been working on <u>Steam-Trains & Sorcery</u> for quite a while now, and it is really taking shape, and should be complete within the next few months. It is designed to mix technology with a fantasy setting, but it will certainly give you plenty of information to base a non-magical game around, and indeed that is one of the possibilities for a companion book.</p><p></p><p>Here is the blurb from our website (the link is in my sig).</p><p></p><p>Steam-trains and Sorcery: A D20 System sourcebook giving rules for advancing a fantasy setting into the steam age. Designed to be fully compatible and balanced with core rules, and to work equally well whether it is the basis of a campaign or added to an existing one. It will include a full featured rule set on how to handle technology, both real-world and "mad", including how it combines or conflicts with magic, as well as new classes such as the Gadgeteer and Medic, new skills, feats, spells, prestige classes, and equipment related to the genre. It will also be packed with information on how to craft a setting using thse rules or update any fantasy setting into this era in a believable and interesting manner, and plenty of good ideas about plots, organizations, and role-playing options in such a setting. Aiming for release in summer 2003. In addition, we will be producing several of spin-off products, including adventures and expansion books using the same basic rules set but approaching the subject matter from another angle.</p></blockquote><p></p>
[QUOTE="Torque, post: 751834, member: 1568"] We've been working on [U]Steam-Trains & Sorcery[/U] for quite a while now, and it is really taking shape, and should be complete within the next few months. It is designed to mix technology with a fantasy setting, but it will certainly give you plenty of information to base a non-magical game around, and indeed that is one of the possibilities for a companion book. Here is the blurb from our website (the link is in my sig). Steam-trains and Sorcery: A D20 System sourcebook giving rules for advancing a fantasy setting into the steam age. Designed to be fully compatible and balanced with core rules, and to work equally well whether it is the basis of a campaign or added to an existing one. It will include a full featured rule set on how to handle technology, both real-world and "mad", including how it combines or conflicts with magic, as well as new classes such as the Gadgeteer and Medic, new skills, feats, spells, prestige classes, and equipment related to the genre. It will also be packed with information on how to craft a setting using thse rules or update any fantasy setting into this era in a believable and interesting manner, and plenty of good ideas about plots, organizations, and role-playing options in such a setting. Aiming for release in summer 2003. In addition, we will be producing several of spin-off products, including adventures and expansion books using the same basic rules set but approaching the subject matter from another angle. [/QUOTE]
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