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<blockquote data-quote="Carnifex" data-source="post: 1031619" data-attributes="member: 227"><p>LIke I said, using Steam & Steel, you could add just no frills steam tech to a setting. Since the primary focus of the guide is on adding it to a fantasy setting though, most of the material in some way includes a fantasy setting. If you just want steampunk, you should probably use D20 Modern and add steam tech rules from another source (like Steam & Steel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) rather than D&D-based d20 (I think d20 Modern works well with steampunk settings).</p><p></p><p>Besides which, I don't consider steampunk to be a wierd element along the level of magic or psionics. On that basis you could argue that D&D combines two wierd elements already - magic and a rather caricatured version of medieval themes.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 1031619, member: 227"] LIke I said, using Steam & Steel, you could add just no frills steam tech to a setting. Since the primary focus of the guide is on adding it to a fantasy setting though, most of the material in some way includes a fantasy setting. If you just want steampunk, you should probably use D20 Modern and add steam tech rules from another source (like Steam & Steel :)) rather than D&D-based d20 (I think d20 Modern works well with steampunk settings). Besides which, I don't consider steampunk to be a wierd element along the level of magic or psionics. On that basis you could argue that D&D combines two wierd elements already - magic and a rather caricatured version of medieval themes. [/QUOTE]
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