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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Steampunkette's Writing Requests
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<blockquote data-quote="Steampunkette" data-source="post: 8588238" data-attributes="member: 6796468"><p>You're in luck! I'll be pitching the Strife Spells at the end of next month. The question is should I go all in on a Strife-Centric article -or- shift things up by making it a "Cruel and Evil Magic" article so there's some not-strife-stuff going into the article, too?</p><p></p><p></p><p>... I am really not sure I could fit that into a 2,000 word article. For comparison, this post (with the embedded quotes) is already almost 400 words long at this point and just getting longer as I respond. Almost a quarter of the article right there, before your very eyes!</p><p></p><p>However: You've actually struck on the right approach.</p><p></p><p>Ask your inexperienced player what kind of hero they want to play and then use your greater system mastery to help that character become real. Talk to them about how they grew up, what sort of things their character experienced before becoming a hero, things like that. Flesh out a backstory, then wedge the rest of it into place.</p><p></p><p>And remember: Just because something doesn't fit doesn't mean it shouldn't be used. Take Backgrounds for example. They're often written in a very specific manner, but that's just one interpretation of how the character gets proficiency in intimidate and the ability to bully themselves into getting free room and board. Change the background to fit the character. That's not an Infamous Pirate, that's the local Bully/Street Tough/Adept of the Bad Guy Dojo that killed the Good Guy Dojo's Master/Whatever.</p><p></p><p>I guess maybe I could write an article on Fluffery and how to make it work for your characters and players... But I'm not sure it's going to get picked up. Most articles in the GPG are going to be mechanical in nature, even if there's fluff tied to them. Of course, that just means releasing the Fluffery Article myself...</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8588238, member: 6796468"] You're in luck! I'll be pitching the Strife Spells at the end of next month. The question is should I go all in on a Strife-Centric article -or- shift things up by making it a "Cruel and Evil Magic" article so there's some not-strife-stuff going into the article, too? ... I am really not sure I could fit that into a 2,000 word article. For comparison, this post (with the embedded quotes) is already almost 400 words long at this point and just getting longer as I respond. Almost a quarter of the article right there, before your very eyes! However: You've actually struck on the right approach. Ask your inexperienced player what kind of hero they want to play and then use your greater system mastery to help that character become real. Talk to them about how they grew up, what sort of things their character experienced before becoming a hero, things like that. Flesh out a backstory, then wedge the rest of it into place. And remember: Just because something doesn't fit doesn't mean it shouldn't be used. Take Backgrounds for example. They're often written in a very specific manner, but that's just one interpretation of how the character gets proficiency in intimidate and the ability to bully themselves into getting free room and board. Change the background to fit the character. That's not an Infamous Pirate, that's the local Bully/Street Tough/Adept of the Bad Guy Dojo that killed the Good Guy Dojo's Master/Whatever. I guess maybe I could write an article on Fluffery and how to make it work for your characters and players... But I'm not sure it's going to get picked up. Most articles in the GPG are going to be mechanical in nature, even if there's fluff tied to them. Of course, that just means releasing the Fluffery Article myself... [/QUOTE]
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