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Level Up: Advanced 5th Edition (A5E)
Steampunkette's Writing Requests
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<blockquote data-quote="VenerableBede" data-source="post: 8588250" data-attributes="member: 7032917"><p>I think we all get that. (This isn’t a push for you to make this fluff article happen if you don’t think it has a use for GPG.) I do think the idea is defense-worthy even with experienced GMs who are familiar with their game system, though. Some new players don’t like feeling like the GM is making all of their character choices (even if the GM isn’t and is just providing options based on their responses), while other GMs would appreciate having a handout to help groups of new and newer players make decisions, giving the GM a little more leeway to move around the group, working with each person individually, without leaving the others with little to do (or a 600-page rule book to try and sift through on session 0).</p><p>It would definitely need to be a highly abbreviated fluff piece - creating such a guide that includes literally every available character option, even at creation, might make a book longer than the Adventurer’s Guide itself!</p><p></p><p>Here’s an idea I’m willing to share (I don’t think l I’ll ever have time to work on it) that I think some players would be interested: a paladin archetype that focuses on healing and buffing other players even while doing regular paladin-stuff. (Edit: yeah, it’s herald now, old habits die hard.) Maybe allow Lay on Hands to be used at a range or as a bonus action, or in place of one attack after receiving Extra Attack - those are the initial ideas I had. Might call it Oath if the Chaplain.</p><p>Absolutely don’t mind if you take this idea or leave it, or use it as a jumping-off point for something else. I got it from a player who enjoys playing martial support/healer characters and wished the herald’s Lay On Hands could be more flexibly fit into what the herald actually wants to do on a turn-by-turn basis. I’m not sure what I’d recommend for other features of the archetype, though.</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 8588250, member: 7032917"] I think we all get that. (This isn’t a push for you to make this fluff article happen if you don’t think it has a use for GPG.) I do think the idea is defense-worthy even with experienced GMs who are familiar with their game system, though. Some new players don’t like feeling like the GM is making all of their character choices (even if the GM isn’t and is just providing options based on their responses), while other GMs would appreciate having a handout to help groups of new and newer players make decisions, giving the GM a little more leeway to move around the group, working with each person individually, without leaving the others with little to do (or a 600-page rule book to try and sift through on session 0). It would definitely need to be a highly abbreviated fluff piece - creating such a guide that includes literally every available character option, even at creation, might make a book longer than the Adventurer’s Guide itself! Here’s an idea I’m willing to share (I don’t think l I’ll ever have time to work on it) that I think some players would be interested: a paladin archetype that focuses on healing and buffing other players even while doing regular paladin-stuff. (Edit: yeah, it’s herald now, old habits die hard.) Maybe allow Lay on Hands to be used at a range or as a bonus action, or in place of one attack after receiving Extra Attack - those are the initial ideas I had. Might call it Oath if the Chaplain. Absolutely don’t mind if you take this idea or leave it, or use it as a jumping-off point for something else. I got it from a player who enjoys playing martial support/healer characters and wished the herald’s Lay On Hands could be more flexibly fit into what the herald actually wants to do on a turn-by-turn basis. I’m not sure what I’d recommend for other features of the archetype, though. [/QUOTE]
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