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<blockquote data-quote="Ristamar" data-source="post: 522630" data-attributes="member: 1207"><p>Well, I will give a brief response... a full fledged debate on this subject could take up pages and pages, and I'd rather not get into that.</p><p></p><p></p><p></p><p>Steering wheels are about the same these days (though console wheels used to be pretty lame). Flight sticks are still weak on consoles, while gamepads still are subpar on PC's and are also far too expensive in comparsion to console gamepads. </p><p></p><p>There's also the issues of smaller, high resolution monitors vs. larger, lower resolution TV's, with the recent rise of progressive scan in console gaming making this subtopic even more interesting.</p><p></p><p>But really, the whole interface issue is mostly moot and comes down to nitpick preferences, as there are devices that allow swapping of controllers from console to console and console to PC. Consoles can be hooked up to monitors and PC's can be hooked up to TV's. Keyboards are also available on most consoles, as well.</p><p></p><p></p><p></p><p>That's a very skewed perspective, to say the least. One or two $15 memory cards that will save 30+ games will always far cheaper than any reasonable hard drive on the market.</p><p></p><p></p><p></p><p>I agree, it is limitless, which is one the reasons I like my PC. But it's also expensive as hell to continually upgrade, and in terms of potential power vs. effective usage, the PC wastes a lot of its resources. </p><p></p><p>Consoles are generally tapped close to their fullest potential before being replaced years later by the next generation. Most PC game developers code for a lowest common denominator, rarely taking full advantage of the hardware available to them simply because the PC hardware market is so varied. Along with that comes patching, conflicts, and incompatability issues that will never be found on console systems.</p><p></p><p>As for genres, the PC has been playing catch-up in the RPG department (and doing very well now, thanks mostly to Bioware and Black Isle), while consoles have been doing the same with FPS'. The PC has an edge in FPS' while consoles still maintain a slight RPG edge, IMO.</p><p></p><p>Platform and adventure games, in general, are far superior on consoles, while RTS and flight sims are generally always much better on PC's.</p><p></p><p>Sports and racing games are more of a toss-up and could be argued either way.</p><p></p><p>These are all broad generalizations, of course, and barely scratch the surface of the debate. Obviously, unless there is some sort of industry amalgamation, there are certain games that will never see the light of day on PC, and games that will never come to consoles, save through various forms of illegal emulation and/or modification.</p><p></p><p>I won't even go into the difference in 'feel' between console and PC games. There's also socialization issues, ease of transport, among other things.</p><p></p><p></p><p></p><p>On all of those points, I agree 100%. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I can only venture a guess, but one reason may be that Tsyr prefers a large viewing area, hence the recommendation for a 27"+ TV...</p></blockquote><p></p>
[QUOTE="Ristamar, post: 522630, member: 1207"] Well, I will give a brief response... a full fledged debate on this subject could take up pages and pages, and I'd rather not get into that. [B][/b] Steering wheels are about the same these days (though console wheels used to be pretty lame). Flight sticks are still weak on consoles, while gamepads still are subpar on PC's and are also far too expensive in comparsion to console gamepads. There's also the issues of smaller, high resolution monitors vs. larger, lower resolution TV's, with the recent rise of progressive scan in console gaming making this subtopic even more interesting. But really, the whole interface issue is mostly moot and comes down to nitpick preferences, as there are devices that allow swapping of controllers from console to console and console to PC. Consoles can be hooked up to monitors and PC's can be hooked up to TV's. Keyboards are also available on most consoles, as well. That's a very skewed perspective, to say the least. One or two $15 memory cards that will save 30+ games will always far cheaper than any reasonable hard drive on the market. I agree, it is limitless, which is one the reasons I like my PC. But it's also expensive as hell to continually upgrade, and in terms of potential power vs. effective usage, the PC wastes a lot of its resources. Consoles are generally tapped close to their fullest potential before being replaced years later by the next generation. Most PC game developers code for a lowest common denominator, rarely taking full advantage of the hardware available to them simply because the PC hardware market is so varied. Along with that comes patching, conflicts, and incompatability issues that will never be found on console systems. As for genres, the PC has been playing catch-up in the RPG department (and doing very well now, thanks mostly to Bioware and Black Isle), while consoles have been doing the same with FPS'. The PC has an edge in FPS' while consoles still maintain a slight RPG edge, IMO. Platform and adventure games, in general, are far superior on consoles, while RTS and flight sims are generally always much better on PC's. Sports and racing games are more of a toss-up and could be argued either way. These are all broad generalizations, of course, and barely scratch the surface of the debate. Obviously, unless there is some sort of industry amalgamation, there are certain games that will never see the light of day on PC, and games that will never come to consoles, save through various forms of illegal emulation and/or modification. I won't even go into the difference in 'feel' between console and PC games. There's also socialization issues, ease of transport, among other things. [b][/b] On all of those points, I agree 100%. :) I can only venture a guess, but one reason may be that Tsyr prefers a large viewing area, hence the recommendation for a 27"+ TV... [/QUOTE]
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