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Steel Dragons' 5e Class List Compleat...take 42.
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<blockquote data-quote="steeldragons" data-source="post: 6173530" data-attributes="member: 92511"><p>Here's what I've seen all around here and extrapolated to come up with. It does seem that the "all classes that appeared in a 1st PHB" is being adhered to, if not entirely in the ways we might all have been thinking over the passed year or so...</p><p></p><p>So without further ado [about nothing], I present for your viewing pleasure, and undoubtedly dazzling comments,</p><p>Steel Dragons' ABSOLUTELY DEFINITIVE [and completely hypothetical] CLASS LIST FOR D&D 5e!</p><p></p><p>Warrior Classes:<strong> The Fighter.</strong> The "default"/"basic game" warrior class. Trick him/her out with your choice of 8 <em>Combat Styles</em> including, but not limited to: Archer, Gladiator, Knight and Slayer.</p><p><strong>The Barbarian.</strong> A "sub-class" of the Warrior. Trick him/her out with your choice of 3 <em>Totems</em>.</p><p>--Barbarian -Bear Totem (standard Berserker/Rager)</p><p>--Barbarian -Lion Totem (more Dex/speed based)</p><p>--Barbarian -Raven Totem ("Shamanic/Spirit" powers, minor access to some druidic magics?)</p><p><strong>The Paladin.</strong> A "sub-class" of the Warrior. Trick him/her out with your choice of 3 <em>Oaths</em>.</p><p>--Paladin -Sun Oath (the traditional LG Paladin)</p><p>--Warden -Moon Oath (the N nature-y Paladin)</p><p>--Blackguard -Darkness Oath (the LE "anti-paladin") </p><p><strong>The Ranger.</strong> A "subclass" of the Warrior. Trick him/her out with your choice of 3 <em>Lodges.</em></p><p>--Ranger -Hunter Lodge (skills and bonuses based on favored enemies)</p><p>--Ranger -Nature Lodge (access to druid spells and abilities)</p><p>--Ranger -Guardian Lodge (skills and bonuses based on terrain)</p><p></p><p>Mage Classes:<strong> The Wizard.</strong> The "default"/"basic game" Mage class. Trick him/her out with your choice of 8 <em>Traditions</em> including, but not limited to: Enchanter, Evoker, Illusionist and Necromancer.</p><p><strong>The Psion.</strong> A "sub-class" of the Mage. Trick him/her out with your choice of 3 <em>Disciplines</em>.</p><p>--Telepath -Telepathy Discipline </p><p>--Kinetic -Telekinetics Discipline</p><p>--Seer -Clairvoyance Discipline</p><p><strong>The Sorcerer.</strong> A "sub-class" of the Mage. Trick him/her out with your choice of 3 <em>Origins</em>.</p><p>--Sorcerer -Dragon Origin</p><p>--Sorcerer -Faye Origin</p><p>--Sorcerer -Elemental Origin </p><p><strong>The Warlock.</strong> A "subclass" of the Mage. Trick him/her out with your choice of 3 <em>Pacts.</em></p><p>--Warlock -Devil Pact</p><p>--Warlock -Faye Pact</p><p>--Warlock -Horror Pact</p><p></p><p>Rogue Classes:<strong> The Thief.</strong> The "default"/"basic game" rogue class. Trick him/her out with your choice of 8 <em>Schemes</em> including, but not limited to: Charlatan, Thug and Trickster.</p><p><strong>The Assassin.</strong> A "sub-class" of the Rogue. Trick him/her out with your choice of 3 <em>Guilds</em>.</p><p>--Assassin -Espionage Guild</p><p>--Assassin -Nightshade Guild (poison specialists)</p><p>--Assassin -Shadow Guild (acrobatics/ninja stuff and eventual "shadow magic" powers)</p><p><strong>The Bard.</strong> A "sub-class" of the Rogue. Trick him/her out with your choice of 3 <em>Colleges</em>.</p><p>--Loremaster -Sage College (improved magic/spell ability and lore skills)</p><p>--Warlord -Skald College (improved inspiration and combat skill)</p><p>--Spellsword -Bladesinger College (the essential "gish" character)</p><p></p><p>Priest Classes:<strong> The Cleric.</strong> The "default"/"basic game" priest class. Trick him/her out with your choice of 8 <em>Domains</em> including, but not limited to: Light, Storm, Knowledge, and Healing.</p><p><strong>The Druid.</strong> A "sub-class" of the Priest. Trick him/her out with your choice of 3 <em>Circles</em>.</p><p>--Druid -Oak Circle (extra magicky/spell specialist)</p><p>--Druid -Moon Circle (shapeshifting specialist)</p><p>--Beastmaster -Stag Circle (animal companions/summoning)</p><p><strong>The Monk.</strong> A "sub-class" of the Priest. Trick him/her out with your choice of 3 <em>Orders</em>.</p><p>--Monk -Dragon Order (the extra special martial artist, different attacks and skills)</p><p>--Monk -Pearl Order (the chi powers/psionic monk)</p><p>--Monk -Tiger Order (more strength/warrior oriented, different attacks and skills) </p><p></p><p>There ya go. Everything from your B/X Fighters and Thieves to 2e specialist Mages and specialty Clerics, your 3e wildshaping Druids and Sorcerers to 4e Warlords, Warlocks and shadow-walking Assassins [oh my!]...Psionics and Monks and Bards...even a Spirit-Shamany type Barbarian for cryin' out loud!</p><p></p><p>How's this set with everybody? Who's not getting something they want with this?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6173530, member: 92511"] Here's what I've seen all around here and extrapolated to come up with. It does seem that the "all classes that appeared in a 1st PHB" is being adhered to, if not entirely in the ways we might all have been thinking over the passed year or so... So without further ado [about nothing], I present for your viewing pleasure, and undoubtedly dazzling comments, Steel Dragons' ABSOLUTELY DEFINITIVE [and completely hypothetical] CLASS LIST FOR D&D 5e! Warrior Classes:[B] The Fighter.[/B] The "default"/"basic game" warrior class. Trick him/her out with your choice of 8 [I]Combat Styles[/I] including, but not limited to: Archer, Gladiator, Knight and Slayer. [B]The Barbarian.[/B] A "sub-class" of the Warrior. Trick him/her out with your choice of 3 [I]Totems[/I]. --Barbarian -Bear Totem (standard Berserker/Rager) --Barbarian -Lion Totem (more Dex/speed based) --Barbarian -Raven Totem ("Shamanic/Spirit" powers, minor access to some druidic magics?) [B]The Paladin.[/B] A "sub-class" of the Warrior. Trick him/her out with your choice of 3 [I]Oaths[/I]. --Paladin -Sun Oath (the traditional LG Paladin) --Warden -Moon Oath (the N nature-y Paladin) --Blackguard -Darkness Oath (the LE "anti-paladin") [B]The Ranger.[/B] A "subclass" of the Warrior. Trick him/her out with your choice of 3 [I]Lodges.[/I] --Ranger -Hunter Lodge (skills and bonuses based on favored enemies) --Ranger -Nature Lodge (access to druid spells and abilities) --Ranger -Guardian Lodge (skills and bonuses based on terrain) Mage Classes:[B] The Wizard.[/B] The "default"/"basic game" Mage class. Trick him/her out with your choice of 8 [I]Traditions[/I] including, but not limited to: Enchanter, Evoker, Illusionist and Necromancer. [B]The Psion.[/B] A "sub-class" of the Mage. Trick him/her out with your choice of 3 [I]Disciplines[/I]. --Telepath -Telepathy Discipline --Kinetic -Telekinetics Discipline --Seer -Clairvoyance Discipline [B]The Sorcerer.[/B] A "sub-class" of the Mage. Trick him/her out with your choice of 3 [I]Origins[/I]. --Sorcerer -Dragon Origin --Sorcerer -Faye Origin --Sorcerer -Elemental Origin [B]The Warlock.[/B] A "subclass" of the Mage. Trick him/her out with your choice of 3 [I]Pacts.[/I] --Warlock -Devil Pact --Warlock -Faye Pact --Warlock -Horror Pact Rogue Classes:[B] The Thief.[/B] The "default"/"basic game" rogue class. Trick him/her out with your choice of 8 [I]Schemes[/I] including, but not limited to: Charlatan, Thug and Trickster. [B]The Assassin.[/B] A "sub-class" of the Rogue. Trick him/her out with your choice of 3 [I]Guilds[/I]. --Assassin -Espionage Guild --Assassin -Nightshade Guild (poison specialists) --Assassin -Shadow Guild (acrobatics/ninja stuff and eventual "shadow magic" powers) [B]The Bard.[/B] A "sub-class" of the Rogue. Trick him/her out with your choice of 3 [I]Colleges[/I]. --Loremaster -Sage College (improved magic/spell ability and lore skills) --Warlord -Skald College (improved inspiration and combat skill) --Spellsword -Bladesinger College (the essential "gish" character) Priest Classes:[B] The Cleric.[/B] The "default"/"basic game" priest class. Trick him/her out with your choice of 8 [I]Domains[/I] including, but not limited to: Light, Storm, Knowledge, and Healing. [B]The Druid.[/B] A "sub-class" of the Priest. Trick him/her out with your choice of 3 [I]Circles[/I]. --Druid -Oak Circle (extra magicky/spell specialist) --Druid -Moon Circle (shapeshifting specialist) --Beastmaster -Stag Circle (animal companions/summoning) [B]The Monk.[/B] A "sub-class" of the Priest. Trick him/her out with your choice of 3 [I]Orders[/I]. --Monk -Dragon Order (the extra special martial artist, different attacks and skills) --Monk -Pearl Order (the chi powers/psionic monk) --Monk -Tiger Order (more strength/warrior oriented, different attacks and skills) There ya go. Everything from your B/X Fighters and Thieves to 2e specialist Mages and specialty Clerics, your 3e wildshaping Druids and Sorcerers to 4e Warlords, Warlocks and shadow-walking Assassins [oh my!]...Psionics and Monks and Bards...even a Spirit-Shamany type Barbarian for cryin' out loud! How's this set with everybody? Who's not getting something they want with this? [/QUOTE]
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