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Steel Shadows: a cleric, a juggernaught, and a girl walk into a bar
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<blockquote data-quote="Jarrod" data-source="post: 2908170" data-attributes="member: 13253"><p>To Blackbones it is!</p><p></p><p><span style="color: LightBlue">The industry of Sharn is buried beneath the ground. Vast foundries and forges tap into lava flows that rise up from the depths, and tanneries, slaughterhouses, and other unsavory trades are hidden in the labyrinth that lies beneath the city. The heat is oppressive, the air is full of smoke and foul odors, and the ringing sound of metal on metal echoes through the dark and claustrophobic tunnels. This is Blackbones, the gateway to the lower Cogs. </span></p><p><span style="color: LightBlue"></span></p><p><span style="color: LightBlue">The soot-covered halls seem to stretch on forever, punctuated by doors leading to workhouses or austere hostels. Warforged focus on their work while goblins and filthy human children lurk in the shadows, emerging to tug at your clothing and ask for charity. There are no signs of the Sharn Watch, but a few of the foundries have armed guards who watch you (particularly Reason) suspiciously. Up ahead, a distinctive sign indicates the entrance to a building - the Red Hammer.</span></p><p><span style="color: LightBlue"></span></p><p><span style="color: LightBlue"></span></p><p><span style="color: LightBlue">The Red Hammer is a social haven for the warforged of Blackbones. Part tavern, part smithy, it provides a source for conversation and repairs. Numerous warforged relax in the common room. A former soldier from the army of Thrane swaps war stories with a Brelish scout, while across the room a Cyran archer is being polished by a Karrn siege engineer. The lighting is dim, and the air is filled with smoke from the small forge in the northern corner of the room. As you enter, all activity stops for a second; the presence of Seeker and Reason are quickly noted, but their attention seems focused on Melina following in your wake. </span></p><p><span style="color: LightBlue"></span></p><p><span style="color: LightBlue">A warforged walks over from the forge. It is Ash, Seeker's old friend from the war. He looks well; he introduces you as his friend, and some of the warforged seem familiar with the name Seeker. You introduce Reason and Melina. He then leads you over to a table to tell you of his problems.</span></p><p></p><p>Ash speaks:</p><p><span style="color: yellow"></span></p><p><span style="color: yellow">Almost half of the warforged of Sharn live in Blackbones. Most made pacts with the guilds, exchanging services for shelter and a lump sum at the end of the term. After thirty years of war, ten years pounding steel seems simple enough, and most of the soldiers just want someone to tell them what to do. Most don't even pay much attention to the goings-on in the rest of Sharn, or the rest of Khorvaire for that matter. </span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">There have been difficult times, but we have always persevered. Then, last month, we found Leatherneck. He was damaged beyond hope of repair. His arms were... missing. Over the past few weeks, seven other warforged have been destroyed. The humans call the killer Jack-in-Irons. Shadowblack (he motions to a warforged against the wall) claims humans are responsible for the deaths. Me, I just want to stop being afraid.</span></p><p><span style="color: yellow"></span></p><p></p><p>Feel free to ask him (or the GM) questions.</p></blockquote><p></p>
[QUOTE="Jarrod, post: 2908170, member: 13253"] To Blackbones it is! [COLOR=LightBlue]The industry of Sharn is buried beneath the ground. Vast foundries and forges tap into lava flows that rise up from the depths, and tanneries, slaughterhouses, and other unsavory trades are hidden in the labyrinth that lies beneath the city. The heat is oppressive, the air is full of smoke and foul odors, and the ringing sound of metal on metal echoes through the dark and claustrophobic tunnels. This is Blackbones, the gateway to the lower Cogs. The soot-covered halls seem to stretch on forever, punctuated by doors leading to workhouses or austere hostels. Warforged focus on their work while goblins and filthy human children lurk in the shadows, emerging to tug at your clothing and ask for charity. There are no signs of the Sharn Watch, but a few of the foundries have armed guards who watch you (particularly Reason) suspiciously. Up ahead, a distinctive sign indicates the entrance to a building - the Red Hammer. The Red Hammer is a social haven for the warforged of Blackbones. Part tavern, part smithy, it provides a source for conversation and repairs. Numerous warforged relax in the common room. A former soldier from the army of Thrane swaps war stories with a Brelish scout, while across the room a Cyran archer is being polished by a Karrn siege engineer. The lighting is dim, and the air is filled with smoke from the small forge in the northern corner of the room. As you enter, all activity stops for a second; the presence of Seeker and Reason are quickly noted, but their attention seems focused on Melina following in your wake. A warforged walks over from the forge. It is Ash, Seeker's old friend from the war. He looks well; he introduces you as his friend, and some of the warforged seem familiar with the name Seeker. You introduce Reason and Melina. He then leads you over to a table to tell you of his problems.[/COLOR] Ash speaks: [COLOR=yellow] Almost half of the warforged of Sharn live in Blackbones. Most made pacts with the guilds, exchanging services for shelter and a lump sum at the end of the term. After thirty years of war, ten years pounding steel seems simple enough, and most of the soldiers just want someone to tell them what to do. Most don't even pay much attention to the goings-on in the rest of Sharn, or the rest of Khorvaire for that matter. There have been difficult times, but we have always persevered. Then, last month, we found Leatherneck. He was damaged beyond hope of repair. His arms were... missing. Over the past few weeks, seven other warforged have been destroyed. The humans call the killer Jack-in-Irons. Shadowblack (he motions to a warforged against the wall) claims humans are responsible for the deaths. Me, I just want to stop being afraid. [/COLOR] Feel free to ask him (or the GM) questions. [/QUOTE]
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