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Stellar Template
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<blockquote data-quote="Kitsunekaboom" data-source="post: 918323" data-attributes="member: 8301"><p>Like a watered down Star-Borne. This should do for purposes around what the original was intended.</p><p></p><p>Stellar</p><p></p><p>Stellar creatures are half-breeds spawned by the Star-Borne. Or, strange mutations of unknown origin. In either case they can survive in space, though not as well as their greater kin. </p><p></p><p>Creating a Stellar creature</p><p>Stellar creature is a template that can be added to any living corporeal creature, here after known as the base creature. Animals and Vermin become Magical Beasts, otherwise type remains unchanged.</p><p></p><p>Hit Dice: Same as base creature </p><p>Speed: The base creature retains all of its previous movement types. In addition the creature gains the ability to fly at their base movement speed at Average maneuverability. Creatures that already have a fly speed add +20 to it and go up one maneuverability class (to a minimum of average).</p><p>AC: +2 Natural</p><p>Attack: A Stellar creature retains all of its attack forms.</p><p></p><p>Special Attack: A Stellar creature retains all of the special attacks of the base creature. </p><p></p><p>Special Qualities: A Stellar creature retains all of the special qualities of the base creature and gains the following.</p><p></p><p>Breathless (Ex): A Stellar creature does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect. </p><p></p><p>Hardy (Ex): Stellar creatures only need to eat and drink half as much as their terrestrial cousins. </p><p></p><p>Immunities (Ex): A Stellar creature is immune to the effects of vacuum. The Stellar creature is also immune to damage from Cold. In addition the Stellar creature can survive on any plane without ill effect. </p><p></p><p>Stellar (Ex): A Stellar creature suffers no penalty when fighting underwater, or in low gravity.</p><p></p><p>Saves: Same as base creature</p><p>Abilities: +2 Dex, +2 Con, +2 Wis</p><p>Skills: Same as base creature.</p><p>Feats: Stellar creatures gain Alertness, Endurance, and Great Fortitude, as bonus feats. Otherwise same as base creature.</p><p>Climate/Terrain: Any, a Stellar creature can survive anywhere.</p><p>Organization: Solitary</p><p>CR: Same as base creature +1</p><p>Treasure: Same as base creature</p><p>Alignment: Usually Neutral</p><p>Advancement: Same as base creature</p><p></p><p>Sample Stellar creature</p><p></p><p>Star Mantis</p><p>Large Magical Beast</p><p>Hit Dice: 4d8+12 (30)</p><p>Initiative: +0</p><p>Speed: 20 Ft, Fly 40 Ft. (poor)</p><p>AC: 17 (-1 Size, +8 Natural)</p><p>Attacks: 2 claws +6 melee, Bite +1 melee</p><p>Damage: Claw 1d8+4, Bite 1d6+2 </p><p>Face/Reach: 5 Ft. By 10ft/5ft</p><p>Special Attacks: Improved Grab, Squeeze</p><p>Special Qualities: Breathless, Hardy, Immunities, Stellar, Vermin</p><p>Saves: Fort: +9 Ref: +1 Will: +4</p><p>Abilities: Str:19, Dex:10, Con:17, Int:-, Wis:16, Cha:11</p><p>Skills: Hide +2*, Listen +8, Spot +11</p><p>Feats: Alertness, Endurance, Great Fortitude</p><p>Climate/Terrain: Any Land and Underground</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: 5-8 HD (Large); 9-12 HD (Huge)</p><p></p><p>Combat</p><p></p><p>Improved Grab (Ex): To use this ability, the space mantis must hit an opponent of Medium or smaller size with its claw attack If it gets a hold, it squeezes.</p><p></p><p>Squeeze (Ex): A space mantis that gets a hold automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.</p><p></p><p>Breathless (Ex): A space mantis does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect. </p><p></p><p>Hardy (Ex): Space mantises only need to eat and drink half as much as their terrestrial cousins. </p><p></p><p>Immunities (Ex): A space mantis is immune to the effects of vacuum. The Stellar creature is also immune to damage from Cold. In addition the Stellar creature can survive on any plane without ill effect. </p><p></p><p>Stellar (Ex): A space mantis suffers no penalty when fighting underwater, or in low gravity.</p><p></p><p>Vermin: Immune to mind-influencing effects.</p><p></p><p>Skills: * Because of its camouflage, a space mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 918323, member: 8301"] Like a watered down Star-Borne. This should do for purposes around what the original was intended. Stellar Stellar creatures are half-breeds spawned by the Star-Borne. Or, strange mutations of unknown origin. In either case they can survive in space, though not as well as their greater kin. Creating a Stellar creature Stellar creature is a template that can be added to any living corporeal creature, here after known as the base creature. Animals and Vermin become Magical Beasts, otherwise type remains unchanged. Hit Dice: Same as base creature Speed: The base creature retains all of its previous movement types. In addition the creature gains the ability to fly at their base movement speed at Average maneuverability. Creatures that already have a fly speed add +20 to it and go up one maneuverability class (to a minimum of average). AC: +2 Natural Attack: A Stellar creature retains all of its attack forms. Special Attack: A Stellar creature retains all of the special attacks of the base creature. Special Qualities: A Stellar creature retains all of the special qualities of the base creature and gains the following. Breathless (Ex): A Stellar creature does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect. Hardy (Ex): Stellar creatures only need to eat and drink half as much as their terrestrial cousins. Immunities (Ex): A Stellar creature is immune to the effects of vacuum. The Stellar creature is also immune to damage from Cold. In addition the Stellar creature can survive on any plane without ill effect. Stellar (Ex): A Stellar creature suffers no penalty when fighting underwater, or in low gravity. Saves: Same as base creature Abilities: +2 Dex, +2 Con, +2 Wis Skills: Same as base creature. Feats: Stellar creatures gain Alertness, Endurance, and Great Fortitude, as bonus feats. Otherwise same as base creature. Climate/Terrain: Any, a Stellar creature can survive anywhere. Organization: Solitary CR: Same as base creature +1 Treasure: Same as base creature Alignment: Usually Neutral Advancement: Same as base creature Sample Stellar creature Star Mantis Large Magical Beast Hit Dice: 4d8+12 (30) Initiative: +0 Speed: 20 Ft, Fly 40 Ft. (poor) AC: 17 (-1 Size, +8 Natural) Attacks: 2 claws +6 melee, Bite +1 melee Damage: Claw 1d8+4, Bite 1d6+2 Face/Reach: 5 Ft. By 10ft/5ft Special Attacks: Improved Grab, Squeeze Special Qualities: Breathless, Hardy, Immunities, Stellar, Vermin Saves: Fort: +9 Ref: +1 Will: +4 Abilities: Str:19, Dex:10, Con:17, Int:-, Wis:16, Cha:11 Skills: Hide +2*, Listen +8, Spot +11 Feats: Alertness, Endurance, Great Fortitude Climate/Terrain: Any Land and Underground Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always Neutral Advancement: 5-8 HD (Large); 9-12 HD (Huge) Combat Improved Grab (Ex): To use this ability, the space mantis must hit an opponent of Medium or smaller size with its claw attack If it gets a hold, it squeezes. Squeeze (Ex): A space mantis that gets a hold automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained. Breathless (Ex): A space mantis does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect. Hardy (Ex): Space mantises only need to eat and drink half as much as their terrestrial cousins. Immunities (Ex): A space mantis is immune to the effects of vacuum. The Stellar creature is also immune to damage from Cold. In addition the Stellar creature can survive on any plane without ill effect. Stellar (Ex): A space mantis suffers no penalty when fighting underwater, or in low gravity. Vermin: Immune to mind-influencing effects. Skills: * Because of its camouflage, a space mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks. [/QUOTE]
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