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*Pathfinder & Starfinder
"Step Back" feat?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5148094" data-attributes="member: 35909"><p>It's not just some situations, though. In D&D, once the Fighter is within melee range (typically charge range), with an option like this, he can basically keep sticking it to the archer round after round. Move into reach, and now the archer has the lovely choice of take a move action and suffer an AoO, just to take a single attack action safely (all of an archer's power comes from full attacking, especially in a system where Manyshot is simply a means to full attack <strong>better</strong>) before being charged or melee'd again, rinse repeat; OR...5 ft step back, inevitably get followed, eat an AoO anyway, proceed to full attack (hopefully no combat reflexes), and then he gets to full attack you next round and can look forward to yet another AoO or multiple on your turn.</p><p></p><p>That's not situational at all. Most fights take place at a range where reaching melee isn't hard. And for all the "realism" arguments about using a bow in melee should be hard...you could argue that realisticly, once the Fighter's shot the first time from range, he should be dead or so incapacitated that he's easy pickings for the archer anyway. So bs on that, it's heroic fantasy. The Fighter can take volleys of ranged fire and not even flinch, and the archer should be able to fight up close without getting bounced around like a hacky sack.</p><p></p><p>Even without Step Up, once a Fighter is in melee with the archer, the 5 ft step back on the archer's part would still mean they're both getting full attacks at that point. Except the Fighter's either doing much more damage with a 2H weapon or has more AC with his shield. And all I asked for is why there is not a single freaking counter-feat to this one game-breaking(?) feat that <strong>any</strong> character can get by level 2, many by level 1?</p><p></p><p>Even if there was a counter feat, Step Up is useful beyond screwing over archers and mages. It's also useful when dealing with a creature with different reach than you. Say he has a longspear, you have a longsword. You get adjacent to him and attack. He tries to step back 5 ft so he can actually even attack you. You Step Up. Sucks to be him. I'm sure there's even more uses for this feat.</p><p></p><p>And yet the closest thing to a counter for it is Acrobatics, which in PF is never going to be automatic, and a skill that Fighters and Rangers (most likely archers other than rogues) both don't get.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5148094, member: 35909"] It's not just some situations, though. In D&D, once the Fighter is within melee range (typically charge range), with an option like this, he can basically keep sticking it to the archer round after round. Move into reach, and now the archer has the lovely choice of take a move action and suffer an AoO, just to take a single attack action safely (all of an archer's power comes from full attacking, especially in a system where Manyshot is simply a means to full attack [b]better[/b]) before being charged or melee'd again, rinse repeat; OR...5 ft step back, inevitably get followed, eat an AoO anyway, proceed to full attack (hopefully no combat reflexes), and then he gets to full attack you next round and can look forward to yet another AoO or multiple on your turn. That's not situational at all. Most fights take place at a range where reaching melee isn't hard. And for all the "realism" arguments about using a bow in melee should be hard...you could argue that realisticly, once the Fighter's shot the first time from range, he should be dead or so incapacitated that he's easy pickings for the archer anyway. So bs on that, it's heroic fantasy. The Fighter can take volleys of ranged fire and not even flinch, and the archer should be able to fight up close without getting bounced around like a hacky sack. Even without Step Up, once a Fighter is in melee with the archer, the 5 ft step back on the archer's part would still mean they're both getting full attacks at that point. Except the Fighter's either doing much more damage with a 2H weapon or has more AC with his shield. And all I asked for is why there is not a single freaking counter-feat to this one game-breaking(?) feat that [b]any[/b] character can get by level 2, many by level 1? Even if there was a counter feat, Step Up is useful beyond screwing over archers and mages. It's also useful when dealing with a creature with different reach than you. Say he has a longspear, you have a longsword. You get adjacent to him and attack. He tries to step back 5 ft so he can actually even attack you. You Step Up. Sucks to be him. I'm sure there's even more uses for this feat. And yet the closest thing to a counter for it is Acrobatics, which in PF is never going to be automatic, and a skill that Fighters and Rangers (most likely archers other than rogues) both don't get. [/QUOTE]
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"Step Back" feat?
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