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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Stephen Radney-MacFarland on Conversions and Adventures in 4e
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<blockquote data-quote="HeinorNY" data-source="post: 4031318" data-attributes="member: 16178"><p>"The truth is, it’s just a heck of a lot easier to create monsters and NPCs, because you build them enough for the role they are designed to play in the plot and in the game. And we really latched on to this philosophy in monster, NPC, and adventure design. Like characters in a movie or play, they are fleshed out as much as they need to serve the story—in this case the adventure."</p><p></p><p>I DMed 3E just like that.</p><p>If a character is going to talk with the innkeeper and tries to "bluff" him, I need to know the Innkeepers sense motive check. </p><p>I don't have a sheet of stats for him.</p><p>In those 5 seconds when the players are waiting my call, I think: "Okay, the innkeeper is an experienced old fellow, he is lvl 2. 2+3 for max ranks is 5, as an inkeeper sense motive is important to him, so he probably maxed it. He also needs to be wise more than anything for his job, so let me give him a +1 from a WIS 12. So his sense motive check is +6."</p><p>Five seconds later I roll Sense Motive, resolve the situation and game goes on. I'd never waste 1 minute designing a whole sheet for an innkeeper, or any other non-combative npc. </p><p>If the character decided to attack the innkeeper, I'd do the same mental exercise and quickly generate his relevant numbers, like he is a fat guy, AC 10, hp 10, attack +1, etc....</p><p></p><p>My whole problem is that I don't need a DMG to tell me how to do that. I want a core rule book with rules. I'm happy I'll have a guidelines designed by great designers and experienced DMs to make my style of DMing even better though. BUT I want to be able to fully create an inkeeper stats if I want too, I don't want a game enforcing and pushing me to play/DM D&D the "cinematic" way. </p><p>I don't like to run my games as if they were movies. I always though it hurted immersion and "believeability". I don't care about realism I care about verisimilitude. My games are like the LotR books, not like LotR movies.</p><p></p><p>I don't think I made a lot of sense, sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="HeinorNY, post: 4031318, member: 16178"] "The truth is, it’s just a heck of a lot easier to create monsters and NPCs, because you build them enough for the role they are designed to play in the plot and in the game. And we really latched on to this philosophy in monster, NPC, and adventure design. Like characters in a movie or play, they are fleshed out as much as they need to serve the story—in this case the adventure." I DMed 3E just like that. If a character is going to talk with the innkeeper and tries to "bluff" him, I need to know the Innkeepers sense motive check. I don't have a sheet of stats for him. In those 5 seconds when the players are waiting my call, I think: "Okay, the innkeeper is an experienced old fellow, he is lvl 2. 2+3 for max ranks is 5, as an inkeeper sense motive is important to him, so he probably maxed it. He also needs to be wise more than anything for his job, so let me give him a +1 from a WIS 12. So his sense motive check is +6." Five seconds later I roll Sense Motive, resolve the situation and game goes on. I'd never waste 1 minute designing a whole sheet for an innkeeper, or any other non-combative npc. If the character decided to attack the innkeeper, I'd do the same mental exercise and quickly generate his relevant numbers, like he is a fat guy, AC 10, hp 10, attack +1, etc.... My whole problem is that I don't need a DMG to tell me how to do that. I want a core rule book with rules. I'm happy I'll have a guidelines designed by great designers and experienced DMs to make my style of DMing even better though. BUT I want to be able to fully create an inkeeper stats if I want too, I don't want a game enforcing and pushing me to play/DM D&D the "cinematic" way. I don't like to run my games as if they were movies. I always though it hurted immersion and "believeability". I don't care about realism I care about verisimilitude. My games are like the LotR books, not like LotR movies. I don't think I made a lot of sense, sorry :p [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Stephen Radney-MacFarland on Conversions and Adventures in 4e
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