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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Stephen Radney-MacFarland on Conversions and Adventures in 4e
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<blockquote data-quote="Mephistopheles" data-source="post: 4031601" data-attributes="member: 4460"><p>One of my main rules running games in 1E and 2E was that if I wanted something random and didn't know what the chance of it should be just make it 50% and roll. Nobody knows different and the game doesn't miss a beat.</p><p></p><p>For a while after starting with 3E I had the impression that I had to have full stats for everything, which turned my game prep time into a stat block production line. Eventually I got sick of it and only generated the stats I knew I would need and if something came up I hadn't generated the stats for it was 50%.</p><p></p><p>It's nice to have everything "official" but when it blows out game preparation time and begins to sap your enthusiasm for the game you either adapt to make it workable or quit. I like that 3E lets me get down into the details when I want to, but the majority of the time when I don't there's nothing forcing me to have it. One thing I'll be looking for when I get my hands on a 4E rulebook in the store is whether or not I'll have that same kind of flexibility.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 4031601, member: 4460"] One of my main rules running games in 1E and 2E was that if I wanted something random and didn't know what the chance of it should be just make it 50% and roll. Nobody knows different and the game doesn't miss a beat. For a while after starting with 3E I had the impression that I had to have full stats for everything, which turned my game prep time into a stat block production line. Eventually I got sick of it and only generated the stats I knew I would need and if something came up I hadn't generated the stats for it was 50%. It's nice to have everything "official" but when it blows out game preparation time and begins to sap your enthusiasm for the game you either adapt to make it workable or quit. I like that 3E lets me get down into the details when I want to, but the majority of the time when I don't there's nothing forcing me to have it. One thing I'll be looking for when I get my hands on a 4E rulebook in the store is whether or not I'll have that same kind of flexibility. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Stephen Radney-MacFarland on Conversions and Adventures in 4e
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