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Stephen Radney-MacFarland on Conversions and Adventures in 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4032381" data-attributes="member: 710"><p>Let's say I created an NPC Fighter of 16th level in 3.5 that was ordered to stop the PCs from entering the Trading Companies Bureau. The 12th level party don't feel ready for a direct confrontation, so the Rogue disguises himself to enter the building and then sneak around to find what the party needs. Suddenly, it's not a combat encounter, it's about subterfuge. Unfortunately, my 16th level NPC doesn't have any ranks in Spot, Listen or Sense Motive, and thus the Rogue can't really fail anymore...</p><p>Was it just the DM being stupid not forseeing the players trying to use a different approach and give his NPC the neccessary skills to handle it? Was it the system faults for not giving the Fighter enough skill points and class skills to train in this skill.</p><p></p><p>In 4E, there is one thing that changes this dynamic for the better: At least the NPC has a default skill value of 8 (half his level). Which also applies if someone tries to "Diplomance" him instead of killing or sneaking around...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4032381, member: 710"] Let's say I created an NPC Fighter of 16th level in 3.5 that was ordered to stop the PCs from entering the Trading Companies Bureau. The 12th level party don't feel ready for a direct confrontation, so the Rogue disguises himself to enter the building and then sneak around to find what the party needs. Suddenly, it's not a combat encounter, it's about subterfuge. Unfortunately, my 16th level NPC doesn't have any ranks in Spot, Listen or Sense Motive, and thus the Rogue can't really fail anymore... Was it just the DM being stupid not forseeing the players trying to use a different approach and give his NPC the neccessary skills to handle it? Was it the system faults for not giving the Fighter enough skill points and class skills to train in this skill. In 4E, there is one thing that changes this dynamic for the better: At least the NPC has a default skill value of 8 (half his level). Which also applies if someone tries to "Diplomance" him instead of killing or sneaking around... [/QUOTE]
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Stephen Radney-MacFarland on Conversions and Adventures in 4e
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