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Stepping over "The Line" in a campaign
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<blockquote data-quote="SiderisAnon" data-source="post: 3277210" data-attributes="member: 44949"><p><strong>Was That The Line Way Back There?</strong></p><p></p><p></p><p></p><p>Unfortunately in my game, I generally have to point out the line loud and clear to the players before they step over it. Sometimes, they realize they're about to ruin their own lives, but some of my players have a real knack for coming up with things to do that will haunt them if not completely ruin their lives. They not only don't realize they are crossing the line, they have such a mind block against it that they will argue for hours or days if I let them about how what they did was perfectly appropriate. As best I can tell, they are simply so enamored by the idea of no consequences in the game that they're unable to see them.</p><p></p><p>One of my favorites was when the party was in far part of their country and ended up chasing a local peasant. (They made a mistake and thought he was someone else, so that was valid.) They chased the guy into the village, where the local lord was just briefing his large hunting party. (Who were about to go after an owl bear that the PCs had come here to kill.) In rides this well-armed party chasing one of his peasants. The lord demanded the party throw down their weapons and explain themselves. The party not only refused, one of the characters drew his lance and charged the lord. The end result was the lord and a number of his men died. The party had lost some horses to fireball in the fight, so they appropriated some of the lord's horse (they did leave a "reasonable amount" of money, so they thought the horse things was okay). The players never could understand later why they were up on murder charges. (Which is why I don't game with some of them anymore.)</p><p></p><p></p><p>As for a save button, if a player ever suggested that not in jest, I'd tell him to go play Neverwinter Nights instead because this isn't a video game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3277210, member: 44949"] [b]Was That The Line Way Back There?[/b] Unfortunately in my game, I generally have to point out the line loud and clear to the players before they step over it. Sometimes, they realize they're about to ruin their own lives, but some of my players have a real knack for coming up with things to do that will haunt them if not completely ruin their lives. They not only don't realize they are crossing the line, they have such a mind block against it that they will argue for hours or days if I let them about how what they did was perfectly appropriate. As best I can tell, they are simply so enamored by the idea of no consequences in the game that they're unable to see them. One of my favorites was when the party was in far part of their country and ended up chasing a local peasant. (They made a mistake and thought he was someone else, so that was valid.) They chased the guy into the village, where the local lord was just briefing his large hunting party. (Who were about to go after an owl bear that the PCs had come here to kill.) In rides this well-armed party chasing one of his peasants. The lord demanded the party throw down their weapons and explain themselves. The party not only refused, one of the characters drew his lance and charged the lord. The end result was the lord and a number of his men died. The party had lost some horses to fireball in the fight, so they appropriated some of the lord's horse (they did leave a "reasonable amount" of money, so they thought the horse things was okay). The players never could understand later why they were up on murder charges. (Which is why I don't game with some of them anymore.) As for a save button, if a player ever suggested that not in jest, I'd tell him to go play Neverwinter Nights instead because this isn't a video game. :) [/QUOTE]
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