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General Tabletop Discussion
*TTRPGs General
Stepping over "The Line" in a campaign
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<blockquote data-quote="Lanefan" data-source="post: 3277667" data-attributes="member: 29398"><p>Saved games: never.</p><p></p><p>The Line? Line? What line? That about sums some of my own play up, over time...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />...says he, whose character was once singlehandedly responsible for a world war: I and another PC were to meet with someone (a turncoat, who would warn us of the coming invasion and war, we learned in hindsight) in some forest days away from town, but I sneak out of camp the night before the meeting and go and find the renegade's camp with intent of killing and looting the renegade (a Hobgoblin; I'd had bad experiences with 'em before). But the renegade turns out to be levels and levels higher than I am, and I barely escape with my life...meanwhile, my companion sees the fireworks from our camp over the hill, assumes (incorrectly) there's no-one left to meet with, and leaves for greener pastures the next morning. (and never bothers finding out what became of me, by the way; yeah, we were teamwork personified, in those days!)</p><p></p><p>As DM, I notice more players ignoring "the line" when it comes to dealing with other PCs, than with the world at large.</p><p></p><p>Lane-"guilty as charged"-fan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3277667, member: 29398"] Saved games: never. The Line? Line? What line? That about sums some of my own play up, over time...:)...says he, whose character was once singlehandedly responsible for a world war: I and another PC were to meet with someone (a turncoat, who would warn us of the coming invasion and war, we learned in hindsight) in some forest days away from town, but I sneak out of camp the night before the meeting and go and find the renegade's camp with intent of killing and looting the renegade (a Hobgoblin; I'd had bad experiences with 'em before). But the renegade turns out to be levels and levels higher than I am, and I barely escape with my life...meanwhile, my companion sees the fireworks from our camp over the hill, assumes (incorrectly) there's no-one left to meet with, and leaves for greener pastures the next morning. (and never bothers finding out what became of me, by the way; yeah, we were teamwork personified, in those days!) As DM, I notice more players ignoring "the line" when it comes to dealing with other PCs, than with the world at large. Lane-"guilty as charged"-fan [/QUOTE]
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