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General Tabletop Discussion
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Stepping over "The Line" in a campaign
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<blockquote data-quote="thedungeondelver" data-source="post: 3278388" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">"Yes, this is horrible, this idea."</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">A "save game" feature would basically put the characters in a consequence free environment. It would make the players stop playing and make them start trying things at random, instead of thinking. I find the idea abhorrent. Inasmuch as I have tried to steer clear of the whole "3e = videogame", this would <em>clearly</em> represent a sea change from "pen and paper RPG" <em>to</em> "slow-moving videogame".</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The idea that <strong>raise dead</strong>, <strong>resurrection</strong> and other spells are somehow "save points" unto themselves is patently ridiculous: other than the death, the the thing that was done that caused the death cannot be undone. The artifact has been corrupted, or the monsters know about the characters' presence, <em>etc</em>. Furthermore the effort involved in using <strong>raise dead</strong> and like magic alone is enough to make it not convenient to do. Or I don't know. Maybe in the current version of <strong>D&D</strong> it's a "*Zap* - Okay, you're up, let's get going." I was never a Dungeon Master or a player in a game by the current rules long enough to see it.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I rather hope it isn't.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3278388, member: 34865"] [font=century gothic] "Yes, this is horrible, this idea." A "save game" feature would basically put the characters in a consequence free environment. It would make the players stop playing and make them start trying things at random, instead of thinking. I find the idea abhorrent. Inasmuch as I have tried to steer clear of the whole "3e = videogame", this would [i]clearly[/i] represent a sea change from "pen and paper RPG" [i]to[/i] "slow-moving videogame". The idea that [b]raise dead[/b], [b]resurrection[/b] and other spells are somehow "save points" unto themselves is patently ridiculous: other than the death, the the thing that was done that caused the death cannot be undone. The artifact has been corrupted, or the monsters know about the characters' presence, [i]etc[/i]. Furthermore the effort involved in using [b]raise dead[/b] and like magic alone is enough to make it not convenient to do. Or I don't know. Maybe in the current version of [b]D&D[/b] it's a "*Zap* - Okay, you're up, let's get going." I was never a Dungeon Master or a player in a game by the current rules long enough to see it. I rather hope it isn't. [/font] [/QUOTE]
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