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Sticking with the wrong group for longer than you should.
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<blockquote data-quote="Grogg of the North" data-source="post: 8248661" data-attributes="member: 6682960"><p>Played a barbarian in a game that lasted a few years. We were constantly out matched and out classed by our opponents and the party used to joke that the only victory we had was escorting some survivors from a village to a far away city to escape a war. More and more of the campaign was set up so that I could not contribute in character. Many dice towers were built. </p><p></p><p>I kept playing that game out of a sense of obligation. Eventually my barbarian died because of a string of nat 1's. DM asked what my plans were and I said that I thought it was a good place for me to just exit the campaign. DM said he knew I had been unhappy for a while and figured that would happen. (If you knew I was unhappy, why didn't you talk to me earlier? Maybe we could have worked out a solution?) The campaign ended with a whimper shortly afterwards because it turns out other party members weren't happy too and didn't want to continue. </p><p></p><p>The only other time I can think of really doesn't count. It was an awful one shot that I was in. Thankfully, there was not a session 2. </p><p></p><p>[USER=85870]@innerdude[/USER] I had a player that stuck around my group for a long time despite not being a good fit. His characters were the same archetype, the brooding loner, and never worked well with the rest of the party. And he liked to heavily optimize and criticize the rest of the players for not doing the same. His turns took forever because he had to make sure he got the most out of every action and movement. And he was always trying to find yet another weird combo to "win" D&D with. Generally, just unpleasant.</p><p></p><p>He had two characters die in quick succession in a game I was running. One from a bad fort save roll and the other because he leaped through a magical portal that went to realm of eternal winter. Yes, the party knew it went there. His character had no utility magic or gear and did not have any wilderness skills. The party never did find him. He presented me with another brooding lone wolf character to introduce which was taken pretty much straight from a char-op board, used books that I had not OK'd, and had a prestige class with a weird special pre-req in it. I tried to work with him to build something that might gel with the party more and he decided to not play in the game anymore. He said that the game I was running was not one he wanted to play in. Fortunately, that game kept going to its conclusion months later and I noticed that everyone at the table was happier afterwards. </p><p></p><p>I don't know why I didn't say or do something about it sooner. Maybe it's because I knew he didn't have much else going on besides the D&D game. I didn't want to say "you're having bad wrong fun". I basically didn't want to be that guy. Looking back, I wish I had sooner. </p><p></p><p>Really, the only advice I can give to anyone reading this is that no gaming is better than bad gaming.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 8248661, member: 6682960"] Played a barbarian in a game that lasted a few years. We were constantly out matched and out classed by our opponents and the party used to joke that the only victory we had was escorting some survivors from a village to a far away city to escape a war. More and more of the campaign was set up so that I could not contribute in character. Many dice towers were built. I kept playing that game out of a sense of obligation. Eventually my barbarian died because of a string of nat 1's. DM asked what my plans were and I said that I thought it was a good place for me to just exit the campaign. DM said he knew I had been unhappy for a while and figured that would happen. (If you knew I was unhappy, why didn't you talk to me earlier? Maybe we could have worked out a solution?) The campaign ended with a whimper shortly afterwards because it turns out other party members weren't happy too and didn't want to continue. The only other time I can think of really doesn't count. It was an awful one shot that I was in. Thankfully, there was not a session 2. [USER=85870]@innerdude[/USER] I had a player that stuck around my group for a long time despite not being a good fit. His characters were the same archetype, the brooding loner, and never worked well with the rest of the party. And he liked to heavily optimize and criticize the rest of the players for not doing the same. His turns took forever because he had to make sure he got the most out of every action and movement. And he was always trying to find yet another weird combo to "win" D&D with. Generally, just unpleasant. He had two characters die in quick succession in a game I was running. One from a bad fort save roll and the other because he leaped through a magical portal that went to realm of eternal winter. Yes, the party knew it went there. His character had no utility magic or gear and did not have any wilderness skills. The party never did find him. He presented me with another brooding lone wolf character to introduce which was taken pretty much straight from a char-op board, used books that I had not OK'd, and had a prestige class with a weird special pre-req in it. I tried to work with him to build something that might gel with the party more and he decided to not play in the game anymore. He said that the game I was running was not one he wanted to play in. Fortunately, that game kept going to its conclusion months later and I noticed that everyone at the table was happier afterwards. I don't know why I didn't say or do something about it sooner. Maybe it's because I knew he didn't have much else going on besides the D&D game. I didn't want to say "you're having bad wrong fun". I basically didn't want to be that guy. Looking back, I wish I had sooner. Really, the only advice I can give to anyone reading this is that no gaming is better than bad gaming. [/QUOTE]
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