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Sticking with the wrong group for longer than you should.
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<blockquote data-quote="Jaegermonstrous" data-source="post: 8252209" data-attributes="member: 7029788"><p>I had kind of the opposite experience; the rest of the group got along fine, and I was definitely the odd one out.</p><p>My first regular RPG group wasn't a great fit for me. I loved the story, and my character, but the rest of the group used the sessions as an opportunity to get wasted and be... well, gross doesn't quite cover it, and I never felt like I could speak up. In addition, they crapped on my character every chance they got; we played together for years and they never even got my character's name right. :\</p><p>I spent several years trying my best to tough it out and just finish the campaign because I wanted to see my character through, and planned to tap out when the campaign finished. But I didn't even get to do that. One of the players decided we would do the finale at a timeshare over the weekend before midterms, and I couldn't attend. I had midterms. So I went through all of that mess for basically nothing.</p><p>What puzzled me was that the group wanted me to come back, despite all that. They spent a lot of the next campaign asking the DM "when I was going to come back," and I finally had to write a long-winded email explaining the depths of my nope. I ran a one-shot for them a while back as a birthday gift to their DM, and the first session was really fun. Then the second session helped me remember why I was never going to play with them again.</p><p>The worst part of it all was that this experience almost soured me on gaming. I'd had a few false starts with other groups and just never quite felt welcome. My very first DM started me out with a 1st-level character in a group that was 10th-level and headed into a boss fight. You can guess how long I lasted. I tried DMing, and never found a group that I really got along with. So after that campaign, I gave up on gaming for a while, figuring it just wasn't for me. As cliché as it's become, Critical Role and the rise of tabletop streaming got me back in. I saw that there were other groups out there, other playstyles, and other stories. My last campaign didn't survive the start of the pandemic, but I'm still doing worldbuilding, still learning, and I love the hobby. I'm really looking forward to getting back around the table in a few months.</p><p>My advice: get out if the group isn't a good fit for you. There are so many groups out there with play styles and players you'll enjoy spending time with. Don't expect a group to change for you, and don't subject yourself to that amount of frustration in the name of an activity that is - after all - supposed to be fun.</p></blockquote><p></p>
[QUOTE="Jaegermonstrous, post: 8252209, member: 7029788"] I had kind of the opposite experience; the rest of the group got along fine, and I was definitely the odd one out. My first regular RPG group wasn't a great fit for me. I loved the story, and my character, but the rest of the group used the sessions as an opportunity to get wasted and be... well, gross doesn't quite cover it, and I never felt like I could speak up. In addition, they crapped on my character every chance they got; we played together for years and they never even got my character's name right. :\ I spent several years trying my best to tough it out and just finish the campaign because I wanted to see my character through, and planned to tap out when the campaign finished. But I didn't even get to do that. One of the players decided we would do the finale at a timeshare over the weekend before midterms, and I couldn't attend. I had midterms. So I went through all of that mess for basically nothing. What puzzled me was that the group wanted me to come back, despite all that. They spent a lot of the next campaign asking the DM "when I was going to come back," and I finally had to write a long-winded email explaining the depths of my nope. I ran a one-shot for them a while back as a birthday gift to their DM, and the first session was really fun. Then the second session helped me remember why I was never going to play with them again. The worst part of it all was that this experience almost soured me on gaming. I'd had a few false starts with other groups and just never quite felt welcome. My very first DM started me out with a 1st-level character in a group that was 10th-level and headed into a boss fight. You can guess how long I lasted. I tried DMing, and never found a group that I really got along with. So after that campaign, I gave up on gaming for a while, figuring it just wasn't for me. As cliché as it's become, Critical Role and the rise of tabletop streaming got me back in. I saw that there were other groups out there, other playstyles, and other stories. My last campaign didn't survive the start of the pandemic, but I'm still doing worldbuilding, still learning, and I love the hobby. I'm really looking forward to getting back around the table in a few months. My advice: get out if the group isn't a good fit for you. There are so many groups out there with play styles and players you'll enjoy spending time with. Don't expect a group to change for you, and don't subject yourself to that amount of frustration in the name of an activity that is - after all - supposed to be fun. [/QUOTE]
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