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<blockquote data-quote="BobTheNob" data-source="post: 4673204" data-attributes="member: 82425"><p>This is also a quirkiness of turn based mechanics. Yes, it would play out this way...but then again</p><p> </p><p>* Look at the room, its the ultimate defensive position. Congrats to the party for being in such a position when the horde arrived</p><p>* I always design my corridors 2 squares wide. 1 square (to me) is crawl space</p><p>* Creature stupidity is a factor here. Anything with at least insect or greater intelligence isnt just going to line up to be slaughtered. Try arming some with flaming oil or improvised poison gas bombs or some such to encourage the party to come out and fight them on terms less favorable</p><p> </p><p>In a nutshell, the rules scenario you have depicted is true and that fighter can hold the corridor as long as he has HP, but then again, thats his job. This entire scenario being "a problem" is a side effect of the map/situation/encounter design, not the rules</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 4673204, member: 82425"] This is also a quirkiness of turn based mechanics. Yes, it would play out this way...but then again * Look at the room, its the ultimate defensive position. Congrats to the party for being in such a position when the horde arrived * I always design my corridors 2 squares wide. 1 square (to me) is crawl space * Creature stupidity is a factor here. Anything with at least insect or greater intelligence isnt just going to line up to be slaughtered. Try arming some with flaming oil or improvised poison gas bombs or some such to encourage the party to come out and fight them on terms less favorable In a nutshell, the rules scenario you have depicted is true and that fighter can hold the corridor as long as he has HP, but then again, thats his job. This entire scenario being "a problem" is a side effect of the map/situation/encounter design, not the rules [/QUOTE]
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