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<blockquote data-quote="wedgeski" data-source="post: 4889973" data-attributes="member: 16212"><p>While I like the look of the new edition, I'm biased because I've never really played much WFRP and am therefore not invested in its history. The blurb also goes to great pains to describe this as a roleplaying game first, card/board game second. Time will tell.</p><p></p><p>I enjoy sweeping changes to game systems I love, as long as the spirit of their predecessors is protected (epitomised, for me, by 4e D&D, which IMO is a great success in this regard).</p><p></p><p>Dragonlance AD&D -> SAGA was radical, and although I wasn't playing Dragonlance at the time, the OOP products I've since collected over the years show me that the SAGA designers loved the setting, and were genuinely interested in making it work with this new idea. As it happens, some of my favourite Dragonlance supplements are products of that era.</p><p></p><p>Table-top RPG's are going to have to adapt to survive. Some will fall by the wayside, others will carve a niche, and some might even change the established direction of TTRPG's completely. We should be embracing these changes, *none* of which will destroy our ability to play older editions of the game, and *all* of which might just keep the reaper from turning out the lights on our hobby forever.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 4889973, member: 16212"] While I like the look of the new edition, I'm biased because I've never really played much WFRP and am therefore not invested in its history. The blurb also goes to great pains to describe this as a roleplaying game first, card/board game second. Time will tell. I enjoy sweeping changes to game systems I love, as long as the spirit of their predecessors is protected (epitomised, for me, by 4e D&D, which IMO is a great success in this regard). Dragonlance AD&D -> SAGA was radical, and although I wasn't playing Dragonlance at the time, the OOP products I've since collected over the years show me that the SAGA designers loved the setting, and were genuinely interested in making it work with this new idea. As it happens, some of my favourite Dragonlance supplements are products of that era. Table-top RPG's are going to have to adapt to survive. Some will fall by the wayside, others will carve a niche, and some might even change the established direction of TTRPG's completely. We should be embracing these changes, *none* of which will destroy our ability to play older editions of the game, and *all* of which might just keep the reaper from turning out the lights on our hobby forever. [/QUOTE]
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