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<blockquote data-quote="billd91" data-source="post: 4890211" data-attributes="member: 3400"><p>Star Wars is a particularly interesting case. It's a license to a particular 3rd party IP that brings its own fans to the party. People come not particularly wedded to a set of game rules, they're attached to the setting, genre conventions, and character archetypes.</p><p></p><p>By comparison, with something like D&D, people often point out that the game itself is responsible for many of the genre conventions adhered to in D&D games. While initially providing a basic simulator for playing through swords and sorcery-type adventures (and going on missions for fantasy wargames), over time, D&D moved from being just the vehicle to get to the destination to being the destination, to being it's own genre.</p><p></p><p>Other fantasy RPGs, like Warhammer, by being in contrast to D&D, end up filling a very similar niche - they become the genres rather than emulate. Messing with the conventions of the D&D genre (and WHFRP) with a major change in the rules, runs higher risks as a result.</p><p></p><p>I would also submit that the differences between the first two d20 versions aren't that big. They're what you'd expect from a simple edition change - revised edition improvements to the existing system. SWSE is a much bigger departure, though, but with a lot of general structure preserved. So I'd say that Star Wars really covers more like 2.5 game systems than a full 4.</p></blockquote><p></p>
[QUOTE="billd91, post: 4890211, member: 3400"] Star Wars is a particularly interesting case. It's a license to a particular 3rd party IP that brings its own fans to the party. People come not particularly wedded to a set of game rules, they're attached to the setting, genre conventions, and character archetypes. By comparison, with something like D&D, people often point out that the game itself is responsible for many of the genre conventions adhered to in D&D games. While initially providing a basic simulator for playing through swords and sorcery-type adventures (and going on missions for fantasy wargames), over time, D&D moved from being just the vehicle to get to the destination to being the destination, to being it's own genre. Other fantasy RPGs, like Warhammer, by being in contrast to D&D, end up filling a very similar niche - they become the genres rather than emulate. Messing with the conventions of the D&D genre (and WHFRP) with a major change in the rules, runs higher risks as a result. I would also submit that the differences between the first two d20 versions aren't that big. They're what you'd expect from a simple edition change - revised edition improvements to the existing system. SWSE is a much bigger departure, though, but with a lot of general structure preserved. So I'd say that Star Wars really covers more like 2.5 game systems than a full 4. [/QUOTE]
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