Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Still don't know this... Familiars/Animal Companions and Darkvision?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DevoutlyApathetic" data-source="post: 1202669" data-attributes="member: 1093"><p>Magical <u>beast</u>. If you don't understand the difference the rest of this won't make much sense to you.</p><p></p><p>You failed to mention the only reason they actually are magical beasts. An animal companion gets everything you mentioned but is still an animal. Familiars are magical beasts because they have an intelligence of greater than 2. <em>Nothing</em> more intelligent than that can be an animal. Familiars are more than just 'treated as' magical beasts, they are magical beasts because they can't be animals by virtue of the definition of animal.</p><p></p><p>That's right, low level type changing spell? Fox's Cunning.</p><p></p><p>Since they are magical beasts, by what's written they get darkvision because nowhere says that don't. The magical beast entry says unless 'otherwise noted' they get darkvision, no such note exists for familiars.</p><p></p><p>That is why, by the letter of the rules, familiars have darkvision. I'm not certain they should have it, but I don't mind terribly if they do. Regardless, it has a firm basis in the written rules, so I don't treat people who claim it to be true as insane little cheese-weasels. As DM it'd depend on how highly I valued Darkvision for the campaign in question.</p><p></p><p>SRD:</p><p>Magical Beast Type: Magical beasts are similar to animals but can have Intelligence scores higher than 2. Magical beasts usually have supernatural or extraordinary abilities, but sometimes are merely bizarre in appearance or habits.</p><p>Features: A magical beast has the following features.</p><p>--10-sided Hit Dice.</p><p>--Base attack bonus equal to total Hit Dice (as fighter).</p><p>--Good Fortitude and Reflex saves.</p><p>--Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.</p><p>Traits: A magical beast possesses the following traits (unless otherwise noted in a creature's entry).</p><p>--Darkvision out to 60 feet and low-light vision.</p><p>--Proficient with its natural weapons only.</p><p>--Proficient with no armor.</p><p>--Magical beasts eat, sleep, and breathe.</p><p></p><p>EDIT: Curse you and your brief replies, Trollman!</p></blockquote><p></p>
[QUOTE="DevoutlyApathetic, post: 1202669, member: 1093"] Magical [U]beast[/U]. If you don't understand the difference the rest of this won't make much sense to you. You failed to mention the only reason they actually are magical beasts. An animal companion gets everything you mentioned but is still an animal. Familiars are magical beasts because they have an intelligence of greater than 2. [I]Nothing[/I] more intelligent than that can be an animal. Familiars are more than just 'treated as' magical beasts, they are magical beasts because they can't be animals by virtue of the definition of animal. That's right, low level type changing spell? Fox's Cunning. Since they are magical beasts, by what's written they get darkvision because nowhere says that don't. The magical beast entry says unless 'otherwise noted' they get darkvision, no such note exists for familiars. That is why, by the letter of the rules, familiars have darkvision. I'm not certain they should have it, but I don't mind terribly if they do. Regardless, it has a firm basis in the written rules, so I don't treat people who claim it to be true as insane little cheese-weasels. As DM it'd depend on how highly I valued Darkvision for the campaign in question. SRD: Magical Beast Type: Magical beasts are similar to animals but can have Intelligence scores higher than 2. Magical beasts usually have supernatural or extraordinary abilities, but sometimes are merely bizarre in appearance or habits. Features: A magical beast has the following features. --10-sided Hit Dice. --Base attack bonus equal to total Hit Dice (as fighter). --Good Fortitude and Reflex saves. --Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits: A magical beast possesses the following traits (unless otherwise noted in a creature's entry). --Darkvision out to 60 feet and low-light vision. --Proficient with its natural weapons only. --Proficient with no armor. --Magical beasts eat, sleep, and breathe. EDIT: Curse you and your brief replies, Trollman! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Still don't know this... Familiars/Animal Companions and Darkvision?
Top