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Still Don't Like the Ranger...
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<blockquote data-quote="billbo" data-source="post: 1011284" data-attributes="member: 12993"><p>I disagree. I think even a very weak feat-- like +2 on Tracking checks -- is more flavorful than the dumb +2 Favored enemy bonus. (But clearly the Favored Enemy bonus is more powerful than a +2 bonus to Tracking or Survival!)</p><p></p><p>I just don't see what is "Rangery" about having some dedicated enemy. If this were the Bounty Hunter from Star Wars-- FINE! Absolutely! Target-specific bonus; makes sense. You're a bounty hunter!</p><p></p><p>But with the Ranger... the idea that he just picks, out a hat, Orcs or Undead or something, and he's specially trained to fight them...</p><p></p><p>...in an in-game way, it doesn't even make sense. Before becoming "adventurers," most characters, we must assume, lived fairly mundane lives. Rangers guarded the frontiers between civilization and wilderness, yes, but one must imagine that a first level ranger did not fight a good many ghouls or vampires or liches... </p><p></p><p>The old 1e bonus -- +4 versus humanoids and giants -- made sense in that Rangers probably would spend all of their time (pre-adventuring, at least) warding off goblins and orcs and giants. Like Indian-fighters on the western frontier (pardon the analogy; I am speaking just off a clash between different peoples who want the same land). I didn't much like that feature, but at least it made sense.</p><p></p><p>I don't get the new favored enemy thing at all.</p></blockquote><p></p>
[QUOTE="billbo, post: 1011284, member: 12993"] I disagree. I think even a very weak feat-- like +2 on Tracking checks -- is more flavorful than the dumb +2 Favored enemy bonus. (But clearly the Favored Enemy bonus is more powerful than a +2 bonus to Tracking or Survival!) I just don't see what is "Rangery" about having some dedicated enemy. If this were the Bounty Hunter from Star Wars-- FINE! Absolutely! Target-specific bonus; makes sense. You're a bounty hunter! But with the Ranger... the idea that he just picks, out a hat, Orcs or Undead or something, and he's specially trained to fight them... ...in an in-game way, it doesn't even make sense. Before becoming "adventurers," most characters, we must assume, lived fairly mundane lives. Rangers guarded the frontiers between civilization and wilderness, yes, but one must imagine that a first level ranger did not fight a good many ghouls or vampires or liches... The old 1e bonus -- +4 versus humanoids and giants -- made sense in that Rangers probably would spend all of their time (pre-adventuring, at least) warding off goblins and orcs and giants. Like Indian-fighters on the western frontier (pardon the analogy; I am speaking just off a clash between different peoples who want the same land). I didn't much like that feature, but at least it made sense. I don't get the new favored enemy thing at all. [/QUOTE]
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