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<blockquote data-quote="Samothdm" data-source="post: 1146590" data-attributes="member: 5473"><p>Looking for someone to double-check my numbers here.</p><p></p><p>1) Item allows the wearer to use "command, greater" once per day on up to 10 subjects for 10 rounds/subject. </p><p>Caster Level: 10th</p><p>Craft Wondrous Item</p><p><em>Command, Greater</em></p><p>Price: 108,000 GP</p><p>CL (10) x Spell Level (5th) x 1,800 GP (command-word triggered) x 4 (converts "rounds" to "continuous") = 360,000 GP</p><p>360,000 divided by 5 (one use per day) = 72,000 GP</p><p>Non-standard Body-slot affinity = + 50% = Total Cost 108,000 GP</p><p></p><p>I'm a little confused on how to account for the fact that it's not really a one-time use, it's not really a "charged" item yet its effects don't last all day (only 10 rounds since it's created by a 10th level caster) so it's not "continuous".</p><p></p><p>2) Item allows wearer to affect all allies within 100' with benefits of "Good Hope" spell. No duration. </p><p>Caster Level: 10th</p><p>Craft Wondrous Item</p><p><em>Good Hope</em></p><p>Price: 180,000 gold pieces</p><p>CL (10) x Spell Level (3rd) x 2,000 GP (continuous) x 2 (converts minute/level to "continous") = 120,000 GP</p><p>Non-standard Body-slot affinity = +50% = Total Cost 180,000 GP</p><p></p><p>3) Item allows wear to affect all opponents within 30 feet with "fear" spell, once per day.</p><p>Caster Level: 7th</p><p>Craft Wondrous Item</p><p><em>Fear</em></p><p>Price: 50,400 GP</p><p>CL (7) x Spell Level (3rd) x 2,000 GP (continuous) x 4 (converts rounds to "continuous") = 168,000 GP</p><p>168,000 GP divided by 5 (use once per day) = 33,600 GP</p><p>Non-standard Body-slot affinity = +50% = Total Cost 50,400 GP.</p><p></p><p>Does that look right to everyone?</p></blockquote><p></p>
[QUOTE="Samothdm, post: 1146590, member: 5473"] Looking for someone to double-check my numbers here. 1) Item allows the wearer to use "command, greater" once per day on up to 10 subjects for 10 rounds/subject. Caster Level: 10th Craft Wondrous Item [i]Command, Greater[/i] Price: 108,000 GP CL (10) x Spell Level (5th) x 1,800 GP (command-word triggered) x 4 (converts "rounds" to "continuous") = 360,000 GP 360,000 divided by 5 (one use per day) = 72,000 GP Non-standard Body-slot affinity = + 50% = Total Cost 108,000 GP I'm a little confused on how to account for the fact that it's not really a one-time use, it's not really a "charged" item yet its effects don't last all day (only 10 rounds since it's created by a 10th level caster) so it's not "continuous". 2) Item allows wearer to affect all allies within 100' with benefits of "Good Hope" spell. No duration. Caster Level: 10th Craft Wondrous Item [i]Good Hope[/i] Price: 180,000 gold pieces CL (10) x Spell Level (3rd) x 2,000 GP (continuous) x 2 (converts minute/level to "continous") = 120,000 GP Non-standard Body-slot affinity = +50% = Total Cost 180,000 GP 3) Item allows wear to affect all opponents within 30 feet with "fear" spell, once per day. Caster Level: 7th Craft Wondrous Item [i]Fear[/i] Price: 50,400 GP CL (7) x Spell Level (3rd) x 2,000 GP (continuous) x 4 (converts rounds to "continuous") = 168,000 GP 168,000 GP divided by 5 (use once per day) = 33,600 GP Non-standard Body-slot affinity = +50% = Total Cost 50,400 GP. Does that look right to everyone? [/QUOTE]
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