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General Tabletop Discussion
*Pathfinder & Starfinder
Still No classes, but now it is by creature type
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<blockquote data-quote="Sravoff" data-source="post: 2529883" data-attributes="member: 33724"><p><strong>HD:</strong> Every level characters get 1d4 hp. However, at <em>every</em> level, they may spend feats to increase this die. Every one feat they spend increases the hd die type by one to a maximum of 1d12. This increase is for that level <em>only</em>. d4>d6>d8>d10>d12.</p><p></p><p><strong>Saves:</strong> Every one gets all poor saves. For each feat invested into saves the character gets one good save at level one. Additional levels and invested feats increase this level. Joe warrior Magi has so far spent nothing on saves, he is level 5. All his saves are +1. He then spends two feats on saves. He now has two good saves. Fortitude and Will. Both these saves are at abse of +3. +1 for fifth level poor save and +1 for first level good save. If next level he increased his fortitude and will again, by spending a feat, both his will and fort would be base of +4. His reflex would be +2 because he is sixth level.</p><p></p><p><strong>Class Abilities:</strong> All class abilities cost one feat to either get, or to increase. Remove disease 1/week cost one feat. To increase this to remove disease 2/week cost another feat. Some abilities may cost more or less in future editions of this system.</p><p></p><p>I am still working on balancing the costs of abilities.</p><p></p><p>-Sravoff</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2529883, member: 33724"] [b]HD:[/b] Every level characters get 1d4 hp. However, at [i]every[/i] level, they may spend feats to increase this die. Every one feat they spend increases the hd die type by one to a maximum of 1d12. This increase is for that level [i]only[/i]. d4>d6>d8>d10>d12. [b]Saves:[/b] Every one gets all poor saves. For each feat invested into saves the character gets one good save at level one. Additional levels and invested feats increase this level. Joe warrior Magi has so far spent nothing on saves, he is level 5. All his saves are +1. He then spends two feats on saves. He now has two good saves. Fortitude and Will. Both these saves are at abse of +3. +1 for fifth level poor save and +1 for first level good save. If next level he increased his fortitude and will again, by spending a feat, both his will and fort would be base of +4. His reflex would be +2 because he is sixth level. [b]Class Abilities:[/b] All class abilities cost one feat to either get, or to increase. Remove disease 1/week cost one feat. To increase this to remove disease 2/week cost another feat. Some abilities may cost more or less in future editions of this system. I am still working on balancing the costs of abilities. -Sravoff [/QUOTE]
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Still No classes, but now it is by creature type
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