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General Tabletop Discussion
*Pathfinder & Starfinder
Still No classes, but now it is by creature type
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<blockquote data-quote="Sravoff" data-source="post: 2541411" data-attributes="member: 33724"><p><strong>Basics, Humanoids</strong></p><p></p><p>Basics:</p><p> All characters are humanoids. This means they advance as humanoids.</p><p>Humanoids:</p><p><strong>HD:</strong> D8</p><p><strong>Bab: </strong> 3/4 (as Cleric)</p><p><strong>Saves</strong>: one good, two bad</p><p><strong>Skills:</strong> 4+int</p><p><strong>Special:</strong> Gain one bonus feat every level, you also gain you regular feat/ 3 levels.</p><p></p><p>You gain the normal atributes and racial abilities for your race, elf, halfling, goblin ect. However there are some changes.</p><p></p><p>You get ten class skills, however, any skills your race gets bonus's on must be included</p><p>You gain all you races penalties at first level, no of their strengths.</p><p>You gain a +1 in all your races favored skills. i.e. the ones they get +2 on.</p><p>After that you get all your other abilities at first level. i.e. size, speed, spell like abilites and everything else</p><p></p><p><u><strong>Exceptions:</strong></u></p><p><strong>Natural armor:</strong> You gain natural armor at level 2, this starts at NA +1. Every level therafter you gain an aditional +1 Natural armor, upto the maximum of your race. i.e. at third level a lizard folk would have a +2, at level six he would have +5, at leel ten he would have +5, because +5 is their max.</p><p><strong>Energy resistance:</strong> You gain energy resistance at level two, this starts at one and increases the way natural armor does, see above.</p><p>Racial Hitdice: Ignore this, all your HD are racial, you don't gain additional HD.</p><p></p><p><strong>Level adjustment:</strong> This is rather big problem for this system. I am thinking you give up feats if you have racial level adjustment. Currently you lose one bonus feat out of evry five levle per point of level adjustment. i.e. a gnoll will gain bonus feats at level 2-5, 7-10, 12-15, 17-20 and so on.</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2541411, member: 33724"] [b]Basics, Humanoids[/b] Basics: All characters are humanoids. This means they advance as humanoids. Humanoids: [B]HD:[/B] D8 [B]Bab: [/B] 3/4 (as Cleric) [B]Saves[/B]: one good, two bad [B]Skills:[/B] 4+int [B]Special:[/B] Gain one bonus feat every level, you also gain you regular feat/ 3 levels. You gain the normal atributes and racial abilities for your race, elf, halfling, goblin ect. However there are some changes. You get ten class skills, however, any skills your race gets bonus's on must be included You gain all you races penalties at first level, no of their strengths. You gain a +1 in all your races favored skills. i.e. the ones they get +2 on. After that you get all your other abilities at first level. i.e. size, speed, spell like abilites and everything else [U][B]Exceptions:[/B][/U] [B]Natural armor:[/B] You gain natural armor at level 2, this starts at NA +1. Every level therafter you gain an aditional +1 Natural armor, upto the maximum of your race. i.e. at third level a lizard folk would have a +2, at level six he would have +5, at leel ten he would have +5, because +5 is their max. [B]Energy resistance:[/B] You gain energy resistance at level two, this starts at one and increases the way natural armor does, see above. Racial Hitdice: Ignore this, all your HD are racial, you don't gain additional HD. [B]Level adjustment:[/B] This is rather big problem for this system. I am thinking you give up feats if you have racial level adjustment. Currently you lose one bonus feat out of evry five levle per point of level adjustment. i.e. a gnoll will gain bonus feats at level 2-5, 7-10, 12-15, 17-20 and so on. [/QUOTE]
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Still No classes, but now it is by creature type
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