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Still No classes, but now it is by creature type
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<blockquote data-quote="Sravoff" data-source="post: 2541425" data-attributes="member: 33724"><p><strong>The New Feat Chains</strong></p><p></p><p>Because their are no classes, class abilities must be converted into feats. Here are a few of what i have done.</p><p></p><p><span style="font-size: 15px"><strong>Spell Feats</strong></span></p><p></p><p>Sorcerer/Wizard, each caster level gives you spells per day,known as normal, each caster level cost two feats.</p><p></p><p>Cleric/Druid, each caster level gives you spells per day, known as normal, each caster level that is an even number costs one feat, those that are odd cost two. Level one costs two.</p><p></p><p>Bard, each caster level gives you spells per day,known as normal, each caster level cost one feat.</p><p></p><p>Players may also use the spell like ability feats from the enworld.org thread, "kicking out spells casters".</p><p></p><p><span style="font-size: 15px"><strong>Skill Feats</strong></span></p><p></p><p><strong>Skilled</strong></p><p><em>prereq: none</em></p><p>You gain 4 additional skil points this level</p><p></p><p><strong>Trained Skill</strong></p><p><em>prereq: none</em></p><p>Two cross class skills are now considered class skills.</p><p></p><p><span style="font-size: 15px"><strong>Agile Feats</strong></span></p><p></p><p><strong>Evasion</strong></p><p><em>prereq: lightning reflexes, must be atleast second level</em></p><p>You gain the evasion special ability as per the monks ability.</p><p></p><p><strong>Improved Evasion</strong></p><p><em>prereq:evasion, must have gained five levles since evasion was taken</em></p><p>You gain improved evasion as per the monk ability.</p><p></p><p><strong>Uncanny Dodge</strong></p><p><em>prereq:dodge, must be atleast second level</em></p><p>You gain the uncanny dodge ability as per the rogue.</p><p></p><p><strong>Improved Uncanny Dodge</strong></p><p><em>prereq: uncanny dodge, must have gained three levels since gaining uncanny dodge</em></p><p>You gain improved uncanny dodge as per the rogues ability.</p><p></p><p><strong>Trap Sense</strong></p><p><em>prereq:dodge, uncanny dodge or evasion, trapfinding</em></p><p>You gain trapsense +1. Every three levels this ability increases by one.</p><p></p><p><strong>Trapfinding</strong></p><p><em>prereq: search 4 ranks</em></p><p>You can search for all types of traps.</p><p></p><p><strong>Sneak Attack</strong></p><p><em>prereq:None yet, any ideas?</em></p><p>Your flanking damage does an additional 1d6 damage. You may gain this feat multiple times, its effects stack, however you must wait two levels between them.</p><p></p><p><span style="font-size: 15px"><strong>Martial Arts Feats</strong></span></p><p></p><p><strong>Martial Arts Basic</strong></p><p><em>prereq: improved unarmed strike, Bab +4</em></p><p>Your unamred attacks deal 1d6 damage.</p><p></p><p><strong>Martial Arts Adept</strong></p><p><em>prereq: martial arts basic, Bab +8</em></p><p>Your unamred attacks deal 1d8 damage.</p><p></p><p><strong>Martial Arts Expert</strong></p><p><em>prereq: martial arts adept, Bab +12</em></p><p>Your unamred attacks deal 1d10 damage.</p><p></p><p><strong>Martial Arts Master</strong><em>prereq: martial arts expert, Bab+16</em></p><p>Your unamred attacks deal 2d6 damage.</p><p></p><p><strong>One With Body</strong></p><p><em>prereq: martial arts basic</em></p><p>You may use hands, feet, elbows, knees and such too attack, as per the monk. Also you martial arts attacks are never considered off hand.</p><p></p><p><strong>Fist of the Blade</strong></p><p><em>prereq: martial arts adept</em></p><p>Your martial arts attacks threaten a crit on a 19-20. This stacks with inmproved crit.</p><p></p><p><strong>Improved Fist of the Blade</strong></p><p><em>prereq: martial arts adept, fist of the blade</em></p><p>Your critical hits deal x3 damage instead of x2.</p><p></p><p><strong>Flurry of Blows</strong></p><p><em>prereq: martial arts basic</em></p><p>You may make a second attack using your highest bab, if you do all your attacks for the round suffer a -2 penalty, as per monk.</p><p></p><p><strong>Improved Flurry</strong></p><p><em>prereq: flurry of blows, martial arts adept</em></p><p>Your penalty for flurry of blows is lessened by one, you only suffer a -1 to your attacks instead of the -2.</p><p></p><p><strong>Greater Flurry of Blows</strong></p><p><em>prereq: martial arts expert, improved flurry</em></p><p>You get two extra attacks when using flurry instead of one extra.</p><p><strong></strong></p><p><strong><span style="font-size: 15px">Tougness Feats</span></strong></p><p><strong></strong></p><p><strong>Damage resistance</strong></p><p><em>prereq: toughness, endurence, diehard, great fortitude, improved tougnhess</em></p><p>You gain DR 1, you may gain this feat multiple times its effects stack. You must wait three levles before taking this feat again.</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2541425, member: 33724"] [b]The New Feat Chains[/b] Because their are no classes, class abilities must be converted into feats. Here are a few of what i have done. [SIZE=4][B]Spell Feats[/B][/SIZE] Sorcerer/Wizard, each caster level gives you spells per day,known as normal, each caster level cost two feats. Cleric/Druid, each caster level gives you spells per day, known as normal, each caster level that is an even number costs one feat, those that are odd cost two. Level one costs two. Bard, each caster level gives you spells per day,known as normal, each caster level cost one feat. Players may also use the spell like ability feats from the enworld.org thread, "kicking out spells casters". [SIZE=4][B]Skill Feats[/B][/SIZE] [B]Skilled[/B] [I]prereq: none[/I] You gain 4 additional skil points this level [B]Trained Skill[/B] [I]prereq: none[/I] Two cross class skills are now considered class skills. [SIZE=4][B]Agile Feats[/B][/SIZE] [B]Evasion[/B] [I]prereq: lightning reflexes, must be atleast second level[/I] You gain the evasion special ability as per the monks ability. [B]Improved Evasion[/B] [I]prereq:evasion, must have gained five levles since evasion was taken[/I] You gain improved evasion as per the monk ability. [B]Uncanny Dodge[/B] [I]prereq:dodge, must be atleast second level[/I] You gain the uncanny dodge ability as per the rogue. [B]Improved Uncanny Dodge[/B] [I]prereq: uncanny dodge, must have gained three levels since gaining uncanny dodge[/I] You gain improved uncanny dodge as per the rogues ability. [B]Trap Sense[/B] [I]prereq:dodge, uncanny dodge or evasion, trapfinding[/I] You gain trapsense +1. Every three levels this ability increases by one. [B]Trapfinding[/B] [I]prereq: search 4 ranks[/I] You can search for all types of traps. [B]Sneak Attack[/B] [I]prereq:None yet, any ideas?[/I] Your flanking damage does an additional 1d6 damage. You may gain this feat multiple times, its effects stack, however you must wait two levels between them. [SIZE=4][B]Martial Arts Feats[/B][/SIZE] [B]Martial Arts Basic[/B] [I]prereq: improved unarmed strike, Bab +4[/I] Your unamred attacks deal 1d6 damage. [B]Martial Arts Adept[/B] [I]prereq: martial arts basic, Bab +8[/I] Your unamred attacks deal 1d8 damage. [B]Martial Arts Expert[/B] [I]prereq: martial arts adept, Bab +12[/I] Your unamred attacks deal 1d10 damage. [B]Martial Arts Master[/B][I]prereq: martial arts expert, Bab+16[/I] Your unamred attacks deal 2d6 damage. [B]One With Body[/B] [I]prereq: martial arts basic[/I] You may use hands, feet, elbows, knees and such too attack, as per the monk. Also you martial arts attacks are never considered off hand. [B]Fist of the Blade[/B] [I]prereq: martial arts adept[/I] Your martial arts attacks threaten a crit on a 19-20. This stacks with inmproved crit. [B]Improved Fist of the Blade[/B] [I]prereq: martial arts adept, fist of the blade[/I] Your critical hits deal x3 damage instead of x2. [B]Flurry of Blows[/B] [I]prereq: martial arts basic[/I] You may make a second attack using your highest bab, if you do all your attacks for the round suffer a -2 penalty, as per monk. [B]Improved Flurry[/B] [I]prereq: flurry of blows, martial arts adept[/I] Your penalty for flurry of blows is lessened by one, you only suffer a -1 to your attacks instead of the -2. [B]Greater Flurry of Blows[/B] [I]prereq: martial arts expert, improved flurry[/I] You get two extra attacks when using flurry instead of one extra. [B] [SIZE=4]Tougness Feats[/SIZE] Damage resistance[/B] [I]prereq: toughness, endurence, diehard, great fortitude, improved tougnhess[/I] You gain DR 1, you may gain this feat multiple times its effects stack. You must wait three levles before taking this feat again. [/QUOTE]
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