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Still no overall plot...
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<blockquote data-quote="RandomPrecision" data-source="post: 2342743" data-attributes="member: 29267"><p>I tend to randomly generate stories as I go along, so I can try to find motivations for the Thieves' Guild.</p><p></p><p>If they sent the party to investigate a new mine, perhaps they're trying to claim it for themselves, perhaps get a monopoly on adamantium and choke the economy until whatever society you've created surrenders more to the guild.</p><p></p><p>Or, the guild could know that the mine is a trap, either due to monsters, an enemy nation who will attack you on site, or assassins of the guild lying in wait, and they wanted to send the party there to get rid of them. Why would the guild want rid of the party? Perhaps they're about to show their true colours in a very dramatic way. You could leak rumours to the party somehow that the town the guild was situated in is now ruled with an iron fist, and the corpses of those who resist the guild lie in piles on the streets. Or perhaps the guild is led by a figure who knows the party is a threat, by divination, logic, or memory - if any of the characters have a backstory that allows a powerful rival, s/he could be leading the guild.</p><p></p><p>If you like wars, then perhaps the guild is actually the product of an elite group from an enemy nation, spies posing as a thieves' guild in order to infiltrate and sabotage this area, sending the party off to die while negating other defenses. If the city in which the guild is located is on a shore, perhaps they've sent the party away and trapped the other ships in order to neutralize coastal defenses in preparation for a naval invasion.</p><p></p><p>Anyway, random thoughts.</p></blockquote><p></p>
[QUOTE="RandomPrecision, post: 2342743, member: 29267"] I tend to randomly generate stories as I go along, so I can try to find motivations for the Thieves' Guild. If they sent the party to investigate a new mine, perhaps they're trying to claim it for themselves, perhaps get a monopoly on adamantium and choke the economy until whatever society you've created surrenders more to the guild. Or, the guild could know that the mine is a trap, either due to monsters, an enemy nation who will attack you on site, or assassins of the guild lying in wait, and they wanted to send the party there to get rid of them. Why would the guild want rid of the party? Perhaps they're about to show their true colours in a very dramatic way. You could leak rumours to the party somehow that the town the guild was situated in is now ruled with an iron fist, and the corpses of those who resist the guild lie in piles on the streets. Or perhaps the guild is led by a figure who knows the party is a threat, by divination, logic, or memory - if any of the characters have a backstory that allows a powerful rival, s/he could be leading the guild. If you like wars, then perhaps the guild is actually the product of an elite group from an enemy nation, spies posing as a thieves' guild in order to infiltrate and sabotage this area, sending the party off to die while negating other defenses. If the city in which the guild is located is on a shore, perhaps they've sent the party away and trapped the other ships in order to neutralize coastal defenses in preparation for a naval invasion. Anyway, random thoughts. [/QUOTE]
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