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Still not right. IMO
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<blockquote data-quote="boredgremlin" data-source="post: 5811045" data-attributes="member: 31646"><p>So a new edition..... okay i guess. I didnt really enjoy 4th so thats fine with me. </p><p></p><p>But... and heres my butt with the whole thing. </p><p></p><p> Why bother? It seems like more nibbling around the edges without really getting at the meat of the problems people have had the last few years. How many ways can you really adjust rolling a D20 and deciding what happens before your just making changes for the sake of change? </p><p></p><p> To me the real issue is this. People want complexity in combat, they want some simulationism. But they also want freedom of story and choice. And the real kicker that makes all this hard is no one wants to actually deal with that complexity. </p><p></p><p> Is it cool to have? Sure. Do you want to do long chains of math like the end of 3e every turn? Or have to keep track of 5 tiny little bonuses that are situational and have different durations like in 4e? Hell no. Slows everything down and kills the drama. </p><p></p><p>Its time to realize its not 1980 anymore and make some radical, fundamental changes to take into account the overall changes in entertainment. </p><p></p><p> So with that said. </p><p></p><p>What I would love to see for a 5th edition is something radically different. Digital maptools and networking aps for mobile devices and computers for instance. And lots and lots of fluff. </p><p></p><p>If they must take inspiration from a video game, and i think they must to adapt to the new enviroment, it should be like a crossbreed of the elder scrolls series and neverwinter knights . </p><p></p><p>I.E. a fairly simple intuitive rule and skill set. % system. And lots and lots of work creating a detailed fluff world and adventures rather then constantly churning out more un-necessary rules supplements. </p><p></p><p>Magic should be more free form as well. Something like the mage game but with just slightly more framework.</p><p></p><p></p><p>In my fantasy D@D 5th edition game we could all for instance be looking at our own little map screen on something digital but all be on the same map in the game on a DM's screen. And lots of the basic combat actions could be resolved automatically. </p><p></p><p>That way players could split up easier for tactics, the game would move faster (moving miniatures around and setting up the game board was always a huge hassle IMO), a computer could handle all the annoying math, and a DM could send private messages to players and put individual things that they see or hear on their own devices only without the passing back and forth of notes that constantly slow things down. </p><p></p><p>Make sure theres a DM over-ride on actions so that individuals can maintain creativity and allow the dm to adjudicate those things on the fly as well. </p><p></p><p>Then put everyone in the same room while you play and IMO you have the perfect game. Digital board and computer math. Fast setup and play, individual freedom, and RL table banter. </p><p></p><p>Plus I would be able to put a plate of pizza and soda down without worrying about messing up papers or a board.</p><p></p><p> Supplements could be a whole new city or adventure area thats totally mapped out and pre-stocked with NPC's, adventures and stories rather then another rule book of crunchy stuff that no one really needs. </p><p></p><p>And of course comprehensive but simple DM tools to adjust anything in those modules that the DM wants to adjust, giving him the freedom to control as much or as little as he wants. </p><p></p><p>Oh and map packs. Tons and tons of digital map packs that can be edited. </p><p></p><p>I dont know how many people agree with me. But its just felt to me for a while that D@D is refusing to adapt to technology changes and use them to enhance the game instead of being competition for it. </p><p></p><p>Oh and what the hell happened to WoTC's virtual table top? We're what 6 years overdue?</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 5811045, member: 31646"] So a new edition..... okay i guess. I didnt really enjoy 4th so thats fine with me. But... and heres my butt with the whole thing. Why bother? It seems like more nibbling around the edges without really getting at the meat of the problems people have had the last few years. How many ways can you really adjust rolling a D20 and deciding what happens before your just making changes for the sake of change? To me the real issue is this. People want complexity in combat, they want some simulationism. But they also want freedom of story and choice. And the real kicker that makes all this hard is no one wants to actually deal with that complexity. Is it cool to have? Sure. Do you want to do long chains of math like the end of 3e every turn? Or have to keep track of 5 tiny little bonuses that are situational and have different durations like in 4e? Hell no. Slows everything down and kills the drama. Its time to realize its not 1980 anymore and make some radical, fundamental changes to take into account the overall changes in entertainment. So with that said. What I would love to see for a 5th edition is something radically different. Digital maptools and networking aps for mobile devices and computers for instance. And lots and lots of fluff. If they must take inspiration from a video game, and i think they must to adapt to the new enviroment, it should be like a crossbreed of the elder scrolls series and neverwinter knights . I.E. a fairly simple intuitive rule and skill set. % system. And lots and lots of work creating a detailed fluff world and adventures rather then constantly churning out more un-necessary rules supplements. Magic should be more free form as well. Something like the mage game but with just slightly more framework. In my fantasy D@D 5th edition game we could all for instance be looking at our own little map screen on something digital but all be on the same map in the game on a DM's screen. And lots of the basic combat actions could be resolved automatically. That way players could split up easier for tactics, the game would move faster (moving miniatures around and setting up the game board was always a huge hassle IMO), a computer could handle all the annoying math, and a DM could send private messages to players and put individual things that they see or hear on their own devices only without the passing back and forth of notes that constantly slow things down. Make sure theres a DM over-ride on actions so that individuals can maintain creativity and allow the dm to adjudicate those things on the fly as well. Then put everyone in the same room while you play and IMO you have the perfect game. Digital board and computer math. Fast setup and play, individual freedom, and RL table banter. Plus I would be able to put a plate of pizza and soda down without worrying about messing up papers or a board. Supplements could be a whole new city or adventure area thats totally mapped out and pre-stocked with NPC's, adventures and stories rather then another rule book of crunchy stuff that no one really needs. And of course comprehensive but simple DM tools to adjust anything in those modules that the DM wants to adjust, giving him the freedom to control as much or as little as he wants. Oh and map packs. Tons and tons of digital map packs that can be edited. I dont know how many people agree with me. But its just felt to me for a while that D@D is refusing to adapt to technology changes and use them to enhance the game instead of being competition for it. Oh and what the hell happened to WoTC's virtual table top? We're what 6 years overdue? [/QUOTE]
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