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D&D Older Editions, OSR, & D&D Variants
Still playing 3e? Share your 3.0 and/or 3.5 house rules
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<blockquote data-quote="Alzrius" data-source="post: 9573330" data-attributes="member: 8461"><p>I'm a PF1 holdout, but a lot of my house rules for that are the same as they would be for 3.X due to how similar the games are (these are just a modest selection):</p><ul> <li data-xf-list-type="ul">It's a free action to activate/deactivate certain magic weapon qualities, such as <em>flaming</em>, <em>frost</em>, etc. A standard action is simply far too much of an investment for those.</li> <li data-xf-list-type="ul">Spell resistance scales when you adjust natural Hit Dice for creatures. It's still the final CR +11, so it's not tied to Hit Dice directly, but if the creature gets stronger in a way that isn't tied to class levels or templates, then SR should improve also.</li> <li data-xf-list-type="ul">I try to keep the 3.0 versions of weapon size scaling (e.g. that Medium-sized shortsword is effectively a Small-sized longsword; none of that "-2 inappropriate size penalty" malarky) and creature spacing whenever possible (no, the giant snake has <em>not</em> coiled up!).</li> <li data-xf-list-type="ul">I dump the Heighten Spell feat. I'm sorry, but if you're already casting a spell in a higher-level spell slot, that's punishment enough. You shouldn't need to take a feat to get the save DC scaled up (and spontaneous casters shouldn't have to spend a full-round action to do it).</li> </ul></blockquote><p></p>
[QUOTE="Alzrius, post: 9573330, member: 8461"] I'm a PF1 holdout, but a lot of my house rules for that are the same as they would be for 3.X due to how similar the games are (these are just a modest selection): [LIST] [*]It's a free action to activate/deactivate certain magic weapon qualities, such as [i]flaming[/i], [i]frost[/i], etc. A standard action is simply far too much of an investment for those. [*]Spell resistance scales when you adjust natural Hit Dice for creatures. It's still the final CR +11, so it's not tied to Hit Dice directly, but if the creature gets stronger in a way that isn't tied to class levels or templates, then SR should improve also. [*]I try to keep the 3.0 versions of weapon size scaling (e.g. that Medium-sized shortsword is effectively a Small-sized longsword; none of that "-2 inappropriate size penalty" malarky) and creature spacing whenever possible (no, the giant snake has [i]not[/i] coiled up!). [*]I dump the Heighten Spell feat. I'm sorry, but if you're already casting a spell in a higher-level spell slot, that's punishment enough. You shouldn't need to take a feat to get the save DC scaled up (and spontaneous casters shouldn't have to spend a full-round action to do it). [/LIST] [/QUOTE]
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