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<blockquote data-quote="Alzrius" data-source="post: 9573459" data-attributes="member: 8461"><p>See, this is what I'm talking about. Going forward with the written rules for these feels like it'll either punish the PCs or damage (albeit minimally) verisimilitude by having everyone just leave them "on" all the time, which encourages players to say "no, the <em>flaming longsword +2</em> won't set anything on fire, the rules say it only harms enemies." It's practically begging to be house-ruled.</p><p></p><p>In these cases, I have to wonder if they're not coming up because players have been taught to self-select out of stuff they know will cause them grief. I mean, these are admittedly corner-cases (because how often do you come across unusually-sized weapons or cast a spell from a higher-level slot?), but adding insult to injury certainly doesn't help to make them more popular.</p><p></p><p>Which reminds me of some other house rules I'm partial to:</p><ul> <li data-xf-list-type="ul">Using that rule from the back of the <em>Magic Item Compendium</em> about how adding certain functions to body-slotted magic items (e.g. energy resistances, armor bonuses, natural armor bonuses, deflection bonuses, enhancement bonuses to ability scores, and resistance bonuses to saves) does <em>not</em> apply a x1.5 multiplier to the cost of the less-expensive function. (This isn't a house rule, but everyone forgets about it so it might as well be.)</li> <li data-xf-list-type="ul">Add in the "dead level" bonuses from those <a href="https://web.archive.org/web/20100729152733/http://www.wizards.com/default.asp?x=dnd/cwc/20061013a" target="_blank">old articles</a> on <a href="https://web.archive.org/web/20110414080205/http://www.wizards.com/default.asp?x=dnd/cwc/20070227x" target="_blank">WotC's website</a> (though in fairness, the classes in that second article virtually never come up in Pathfinder).</li> <li data-xf-list-type="ul">I give a lot of monsters maximum hit points per die. This doesn't increase their Challenge Rating, since it's virtually always less an a +50% increase to their usual hit point total. I don't do this for every monster, but if (when I eyeball it) I think that the PCs will walk all over it without breaking a sweat, then it gets max hp.</li> </ul></blockquote><p></p>
[QUOTE="Alzrius, post: 9573459, member: 8461"] See, this is what I'm talking about. Going forward with the written rules for these feels like it'll either punish the PCs or damage (albeit minimally) verisimilitude by having everyone just leave them "on" all the time, which encourages players to say "no, the [I]flaming longsword +2[/I] won't set anything on fire, the rules say it only harms enemies." It's practically begging to be house-ruled. In these cases, I have to wonder if they're not coming up because players have been taught to self-select out of stuff they know will cause them grief. I mean, these are admittedly corner-cases (because how often do you come across unusually-sized weapons or cast a spell from a higher-level slot?), but adding insult to injury certainly doesn't help to make them more popular. Which reminds me of some other house rules I'm partial to: [LIST] [*]Using that rule from the back of the [I]Magic Item Compendium[/I] about how adding certain functions to body-slotted magic items (e.g. energy resistances, armor bonuses, natural armor bonuses, deflection bonuses, enhancement bonuses to ability scores, and resistance bonuses to saves) does [I]not[/I] apply a x1.5 multiplier to the cost of the less-expensive function. (This isn't a house rule, but everyone forgets about it so it might as well be.) [*]Add in the "dead level" bonuses from those [URL='https://web.archive.org/web/20100729152733/http://www.wizards.com/default.asp?x=dnd/cwc/20061013a']old articles[/URL] on [URL='https://web.archive.org/web/20110414080205/http://www.wizards.com/default.asp?x=dnd/cwc/20070227x']WotC's website[/URL] (though in fairness, the classes in that second article virtually never come up in Pathfinder). [*]I give a lot of monsters maximum hit points per die. This doesn't increase their Challenge Rating, since it's virtually always less an a +50% increase to their usual hit point total. I don't do this for every monster, but if (when I eyeball it) I think that the PCs will walk all over it without breaking a sweat, then it gets max hp. [/LIST] [/QUOTE]
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