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<blockquote data-quote="delericho" data-source="post: 9578820" data-attributes="member: 22424"><p>It has been a long time since I ran 3.5e. Here's roughly where we were at the end:</p><p></p><ul> <li data-xf-list-type="ul">Characters could be created using the PHB only. When using Eberron (which was most of the time), add the Expanded Psionics Handbook and the main Eberron Campaign Setting book. (If I were doing it again, I would instead use the "core three plus one" rule that others have mentioned.)</li> <li data-xf-list-type="ul">Characters could multiclass freely, ignoring favoured classes. However Prestige Classes were not allowed. (Again, if doing it again, I'd allow characters to have three classes: any one base class of their choice, their Favoured Class, and one Prestige Class.)</li> <li data-xf-list-type="ul">When generating ability scores each player could freely choose from three methods: 28 point buy, or a standard array of 16, 15, 13, 12, 10, 8, or roll 4d6 drop lowest (reroll as per the PHB - I forget exactly what that was). The major caveat was that if you chose to roll you were then expected to play the resulting character in good faith - no suiciding a bad character.</li> <li data-xf-list-type="ul">Characters gained 7, 5, or 3 hit points per level, depending on their class (classes with d12 or d10 gave 7, classes with d8 or d6 gave 5, classes with d4 gave 3). This <em>included</em> first level, except that all characters gained a one-time bonus of 5 hit points.</li> <li data-xf-list-type="ul">Likewise, characters gained 8. 6. 4. or 2 skill points per level, including at 1st level. Cross-class skills cost 1 point per rank, just like class skills, but any character with 1 rank in a class skill gained a +3 bonus to that skill. (Essentially, the Pathfinder rule.)</li> <li data-xf-list-type="ul">Encumbrance was by armour only.</li> <li data-xf-list-type="ul">Captured treasure could be sold, but only gave 20% of value. I also gave <em>considerably</em> more treasure than was standard, skewed fairly heavily towards 'cool' rather than 'utility' magic items - the reduction in sale cost was to encourage players to keep what they had rather than just trade it for the useful-but-dull "big six".</li> <li data-xf-list-type="ul">Shields shall be splintered: as mentioned, a character using a shield could choose to sacrifice that shield to negate the damage from one attack. I allowed any character to see the damage roll before applying that option, though.</li> <li data-xf-list-type="ul">The Gods Shall Not Be Mocked: A character who chose to carry a dozen shields for use with the above rule (or otherwise tried to abuse the rules) suffered maximum damage from all incoming attacks.</li> </ul></blockquote><p></p>
[QUOTE="delericho, post: 9578820, member: 22424"] It has been a long time since I ran 3.5e. Here's roughly where we were at the end: [LIST] [*]Characters could be created using the PHB only. When using Eberron (which was most of the time), add the Expanded Psionics Handbook and the main Eberron Campaign Setting book. (If I were doing it again, I would instead use the "core three plus one" rule that others have mentioned.) [*]Characters could multiclass freely, ignoring favoured classes. However Prestige Classes were not allowed. (Again, if doing it again, I'd allow characters to have three classes: any one base class of their choice, their Favoured Class, and one Prestige Class.) [*]When generating ability scores each player could freely choose from three methods: 28 point buy, or a standard array of 16, 15, 13, 12, 10, 8, or roll 4d6 drop lowest (reroll as per the PHB - I forget exactly what that was). The major caveat was that if you chose to roll you were then expected to play the resulting character in good faith - no suiciding a bad character. [*]Characters gained 7, 5, or 3 hit points per level, depending on their class (classes with d12 or d10 gave 7, classes with d8 or d6 gave 5, classes with d4 gave 3). This [I]included[/I] first level, except that all characters gained a one-time bonus of 5 hit points. [*]Likewise, characters gained 8. 6. 4. or 2 skill points per level, including at 1st level. Cross-class skills cost 1 point per rank, just like class skills, but any character with 1 rank in a class skill gained a +3 bonus to that skill. (Essentially, the Pathfinder rule.) [*]Encumbrance was by armour only. [*]Captured treasure could be sold, but only gave 20% of value. I also gave [I]considerably[/I] more treasure than was standard, skewed fairly heavily towards 'cool' rather than 'utility' magic items - the reduction in sale cost was to encourage players to keep what they had rather than just trade it for the useful-but-dull "big six". [*]Shields shall be splintered: as mentioned, a character using a shield could choose to sacrifice that shield to negate the damage from one attack. I allowed any character to see the damage roll before applying that option, though. [*]The Gods Shall Not Be Mocked: A character who chose to carry a dozen shields for use with the above rule (or otherwise tried to abuse the rules) suffered maximum damage from all incoming attacks. [/LIST] [/QUOTE]
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