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D&D Older Editions, OSR, & D&D Variants
Still playing 3e? Share your 3.0 and/or 3.5 house rules
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<blockquote data-quote="JustinCase" data-source="post: 9591701" data-attributes="member: 6776182"><p>I play (DM) a lot of 3.5 because my wife prefers it. Personally I like both 3.5 and 5E [2014] so it's fine by me.</p><p></p><ul> <li data-xf-list-type="ul">The skills Hide and Move Silently are one skill named Stealth.</li> <li data-xf-list-type="ul">The skills Listen and Spot are one skill named Perception (which includes other senses, like smell).</li> <li data-xf-list-type="ul">Not necessarily a houserule, but I'm not tracking encumberance and the number of arrows/bolts the players have. Same with spell components.</li> <li data-xf-list-type="ul">Critical hits need not be confirmed. (Yes, I recently checked, and RAW a critical hit must be confirmed, which often leads to disappointment when the second roll goes poorly. So I got rid of that rule.)</li> <li data-xf-list-type="ul">Quick Draw is something everyone can do; no need to take that feat.</li> </ul><p></p><p>I have no clear rules on avoiding bloat, but my players rarely use anything other than core. If they do, I need to approve it first. That has worked out fine so far.</p><p></p><p>Reading through this thread, I see a few nice things I might add to my games...</p></blockquote><p></p>
[QUOTE="JustinCase, post: 9591701, member: 6776182"] I play (DM) a lot of 3.5 because my wife prefers it. Personally I like both 3.5 and 5E [2014] so it's fine by me. [LIST] [*]The skills Hide and Move Silently are one skill named Stealth. [*]The skills Listen and Spot are one skill named Perception (which includes other senses, like smell). [*]Not necessarily a houserule, but I'm not tracking encumberance and the number of arrows/bolts the players have. Same with spell components. [*]Critical hits need not be confirmed. (Yes, I recently checked, and RAW a critical hit must be confirmed, which often leads to disappointment when the second roll goes poorly. So I got rid of that rule.) [*]Quick Draw is something everyone can do; no need to take that feat. [/LIST] I have no clear rules on avoiding bloat, but my players rarely use anything other than core. If they do, I need to approve it first. That has worked out fine so far. Reading through this thread, I see a few nice things I might add to my games... [/QUOTE]
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Still playing 3e? Share your 3.0 and/or 3.5 house rules
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