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D&D Older Editions, OSR, & D&D Variants
Still playing 3e? Share your 3.0 and/or 3.5 house rules
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<blockquote data-quote="_Michael_" data-source="post: 9592796" data-attributes="member: 7045276"><p>Sure!</p><p></p><p>The best example is from the <em>Ultimate Game Designer's Companion</em>. Take Bluff, for instance. Now, in addition to the normal uses of Bluff, it can be used for:</p><p></p><p>1. Card Shark (use your Bluff check for card games)</p><p>2. Charlatan (convince others temporarily that you are some powerful spellcaster about to blast them)</p><p>3. Disguise Spellcasting (hide spellcasting)</p><p>4. Flattery (Improve an NPC's attitude by one condition temporarily)</p><p>5. Pass the Buck (blame another NPC for your own mistakes)</p><p>6. Poker Face (being utterly inscrutable during card games and the like)</p><p>7. Seduction (Oooh la la!)</p><p>8. Sense of Security (temporarily grants morale bonuses to your followers)</p><p></p><p>The Concentration skill in that book also gets turned into a monster for Monks:</p><p></p><p>1. Breaking</p><p>2. Body Kung (think wushu kung fu)</p><p>3. Balance on Two Fingers</p><p>4. Bend Spears</p><p>5. Balance on Spearpoint</p><p>6. Belly Suction</p><p>7. Feign Death</p><p>8. Fire Walk</p><p>9. Focus</p><p>10. Grace Under Pressure</p><p></p><p>Plus, there's expansions on things like Poison, chariot racing, dwarven craftsmanship, savage craftsmanship, and more. That's why I asked if anyone just used expanded skills as a homebrew solution to adding a bit more depth.</p><p></p><p></p><p>I'm going to have to pore over this. lol I'm trying to come up with an expanded skill list tailored to my game world to give it a more organic feel and make it more expansive so that magic doesn't become the fall back Deus Ex Machina.</p><p></p><p>Oooh, one other house rule I've used in the past is to just assign one extra feat at 1st level. I usually save this for the regional feats from various campaign settings as it helps expand the background of the character (which makes it more easy for me to insert plot hooks that call back to those backgrounds). If a character can come up with a solid backstory, I usually reward it somehow with something minor but useful.</p></blockquote><p></p>
[QUOTE="_Michael_, post: 9592796, member: 7045276"] Sure! The best example is from the [I]Ultimate Game Designer's Companion[/I]. Take Bluff, for instance. Now, in addition to the normal uses of Bluff, it can be used for: 1. Card Shark (use your Bluff check for card games) 2. Charlatan (convince others temporarily that you are some powerful spellcaster about to blast them) 3. Disguise Spellcasting (hide spellcasting) 4. Flattery (Improve an NPC's attitude by one condition temporarily) 5. Pass the Buck (blame another NPC for your own mistakes) 6. Poker Face (being utterly inscrutable during card games and the like) 7. Seduction (Oooh la la!) 8. Sense of Security (temporarily grants morale bonuses to your followers) The Concentration skill in that book also gets turned into a monster for Monks: 1. Breaking 2. Body Kung (think wushu kung fu) 3. Balance on Two Fingers 4. Bend Spears 5. Balance on Spearpoint 6. Belly Suction 7. Feign Death 8. Fire Walk 9. Focus 10. Grace Under Pressure Plus, there's expansions on things like Poison, chariot racing, dwarven craftsmanship, savage craftsmanship, and more. That's why I asked if anyone just used expanded skills as a homebrew solution to adding a bit more depth. I'm going to have to pore over this. lol I'm trying to come up with an expanded skill list tailored to my game world to give it a more organic feel and make it more expansive so that magic doesn't become the fall back Deus Ex Machina. Oooh, one other house rule I've used in the past is to just assign one extra feat at 1st level. I usually save this for the regional feats from various campaign settings as it helps expand the background of the character (which makes it more easy for me to insert plot hooks that call back to those backgrounds). If a character can come up with a solid backstory, I usually reward it somehow with something minor but useful. [/QUOTE]
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