Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Still playing 3e? Share your 3.0 and/or 3.5 house rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 9602595" data-attributes="member: 6689464"><p>From the top of my head.</p><p></p><p>In general: pare down all situational modifiers to +/-2, 5, 10, and 20. Every modifier that would be a +/-1 is either removed or turned into a 2.</p><p></p><p>Remove scaling by caster level. (To remove moving parts) Heighten does increase numeric effects.</p><p></p><p>Keep things to mostly core only. Everything from outside has to be checked. </p><p></p><p>Spells are more likely to be allowed as is.</p><p></p><p>Skill tricks and hidden blades are allowed.</p><p></p><p></p><p></p><p>Allow the focused casters from later supplements. Allow the Healer as an spontaneous caster from a fixed list.</p><p></p><p>Remove convert into cures/summon ally from druids and clerics.</p><p></p><p>No natural spell.</p><p></p><p>Ger rid of Combat expertise. Add a new combat expertise that has prerreqs fighter 3 or bab +5 and says "You can do all combat maneuvers as a standard action. Special: Fighters get this feat as a bonus feat during character creation"</p><p></p><p>Have features that were moved to later levels from 3e be acquired at first level if you start as that class. You still get them as normal if you multiclass. For example lay on hands if you start as paladin. </p><p></p><p>Spell focus requires specialization in the school selected. </p><p></p><p>Spell school specialization requires to forgo an extra school (two for conjuration)</p><p></p><p>Monks have full bab</p><p></p><p>Unarmed attacks (punches) inflict 1d4 damage.</p><p></p><p>Innovation. Kicks are a thing. They do 3d4 damage, but you are open to an AOO if you miss.</p><p></p><p>Spontaneous casters can use metamagic without increasing casting time. </p><p></p><p>Sorcerers (and favored souls) get two known spells whenever they gaim access to a new spell level. They can retrain one spell every level.</p><p></p><p>Cantrips aren't unlimited, but they reset every scene. (Justified as in you are moving to a new area/have managed to rest a bit)</p><p></p><p>No creature type has blanket immunity to sneak attack. Selected special monsters do still have it.</p><p></p><p>Magic Weapons don't have boring plusses. They all have a +2 from being masterwork. We still keep the +1 system for weapon creation. This means weapons are cheaper to craft since we no longer have the mandatory boring +1.</p><p></p><p>Remove xp penalties for multiclassing.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 9602595, member: 6689464"] From the top of my head. In general: pare down all situational modifiers to +/-2, 5, 10, and 20. Every modifier that would be a +/-1 is either removed or turned into a 2. Remove scaling by caster level. (To remove moving parts) Heighten does increase numeric effects. Keep things to mostly core only. Everything from outside has to be checked. Spells are more likely to be allowed as is. Skill tricks and hidden blades are allowed. Allow the focused casters from later supplements. Allow the Healer as an spontaneous caster from a fixed list. Remove convert into cures/summon ally from druids and clerics. No natural spell. Ger rid of Combat expertise. Add a new combat expertise that has prerreqs fighter 3 or bab +5 and says "You can do all combat maneuvers as a standard action. Special: Fighters get this feat as a bonus feat during character creation" Have features that were moved to later levels from 3e be acquired at first level if you start as that class. You still get them as normal if you multiclass. For example lay on hands if you start as paladin. Spell focus requires specialization in the school selected. Spell school specialization requires to forgo an extra school (two for conjuration) Monks have full bab Unarmed attacks (punches) inflict 1d4 damage. Innovation. Kicks are a thing. They do 3d4 damage, but you are open to an AOO if you miss. Spontaneous casters can use metamagic without increasing casting time. Sorcerers (and favored souls) get two known spells whenever they gaim access to a new spell level. They can retrain one spell every level. Cantrips aren't unlimited, but they reset every scene. (Justified as in you are moving to a new area/have managed to rest a bit) No creature type has blanket immunity to sneak attack. Selected special monsters do still have it. Magic Weapons don't have boring plusses. They all have a +2 from being masterwork. We still keep the +1 system for weapon creation. This means weapons are cheaper to craft since we no longer have the mandatory boring +1. Remove xp penalties for multiclassing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Still playing 3e? Share your 3.0 and/or 3.5 house rules
Top