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Still playing 3e? Share your 3.0 and/or 3.5 house rules
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<blockquote data-quote="Vivificient" data-source="post: 9696395" data-attributes="member: 6802289"><p>My house rules are pretty extensive. I tried to play D&D 3.0 with just a few patches, but kept finding more things I wanted to "fix". Eventually I put it all together as a standalone PHB replacement text, since it's a lot easier to have the rules in one place rather than having the official text plus a "diff". Ultimately it's something of a mashup between 3e, Pathfinder, 5e, and a few other games.</p><p></p><p>My full rules are on my <a href="https://bemurkled.ca/wizardswithcrossbows/Introduction.html" target="_blank">website here</a>, but a summary of my changes would be:</p><p></p><p>Spells</p><ul> <li data-xf-list-type="ul">Spell slots work like in 5e.</li> <li data-xf-list-type="ul">Spell lists per class are shorter and have very little overlap</li> <li data-xf-list-type="ul">Remove almost all buff spells (Bless, bardic inspiration... most things that require modifying your stats in the middle of a fight)</li> <li data-xf-list-type="ul">Any spell with a duration of more than 1 round lasts the entire fight (10 minutes)</li> <li data-xf-list-type="ul">Spells components are more uniform - all arcane spells have VSM unless otherwise noted, all divine spells are V+DF unless otherwise noted.</li> <li data-xf-list-type="ul">Spells don't scale with caster level, but metamagic is available to all casters without requiring feats.</li> <li data-xf-list-type="ul">Spellcraft checks are based on Caster Level + Casting Stat (no longer a skill). Use Spellcraft check for concentration checks and for overcoming SR.</li> </ul><p>Classes</p><ul> <li data-xf-list-type="ul">Max level is 10</li> <li data-xf-list-type="ul">Multiclassing is based on a "gestalt" system where you can spend XP to level up in each class separately (not based on your total level), and take the best features from each of your classes</li> <li data-xf-list-type="ul">Rangers / Paladins no longer cast spells, but can gain Druid / Cleric levels (respectively) at a discounted XP cost if they wish.</li> <li data-xf-list-type="ul">Sorcerer deleted (pointless without Vancian spell slots). Witch added (loosely similar to Pathfinder witch).</li> <li data-xf-list-type="ul">Druid has no animal companion. Ranger has full animal companion progression.</li> <li data-xf-list-type="ul">Barbarian and Monk are similar to version from Pathfinder Unchained</li> </ul><p>Skills</p><ul> <li data-xf-list-type="ul">Shorter skill list (25 skills)</li> <li data-xf-list-type="ul">Class skills are +3 (like in Pathfinder). No cross-class skill penalty.</li> <li data-xf-list-type="ul">More skill points for non-magic classes (6 for paladin, 8 for fighter/monk, 10 for ranger, 12 for thief).</li> <li data-xf-list-type="ul">Knowledge skills are collapsed into one skill. Gain more areas of knowledge as you gain more ranks.</li> </ul><p>Combat</p><ul> <li data-xf-list-type="ul">Side-based initiative (roll on the first turn to see if you go before or after the first monster turn)</li> <li data-xf-list-type="ul">Rewrote rules about engagement and opportunity attacks to not require a grid (similar to 13th age)</li> <li data-xf-list-type="ul">No swift actions or full-round actions (just standard action, free actions, and move)</li> </ul><p>Other</p><ul> <li data-xf-list-type="ul">All magic items and spells give "magic" bonus type, so they never stack with each other (no enhancement, insight, luck, resistance, deflection, etc).</li> <li data-xf-list-type="ul">Each +1 on a magic weapon overcomes 10 DR. So a DR 30 monster counts as DR 10 if attacked with a +2 weapon.</li> </ul><p>Given all those changes maybe it's debatable whether we're still playing third edition. However, the core math is still the same, so I can use third edition monsters, spells, magic items, etc.</p></blockquote><p></p>
[QUOTE="Vivificient, post: 9696395, member: 6802289"] My house rules are pretty extensive. I tried to play D&D 3.0 with just a few patches, but kept finding more things I wanted to "fix". Eventually I put it all together as a standalone PHB replacement text, since it's a lot easier to have the rules in one place rather than having the official text plus a "diff". Ultimately it's something of a mashup between 3e, Pathfinder, 5e, and a few other games. My full rules are on my [URL='https://bemurkled.ca/wizardswithcrossbows/Introduction.html']website here[/URL], but a summary of my changes would be: Spells [LIST] [*]Spell slots work like in 5e. [*]Spell lists per class are shorter and have very little overlap [*]Remove almost all buff spells (Bless, bardic inspiration... most things that require modifying your stats in the middle of a fight) [*]Any spell with a duration of more than 1 round lasts the entire fight (10 minutes) [*]Spells components are more uniform - all arcane spells have VSM unless otherwise noted, all divine spells are V+DF unless otherwise noted. [*]Spells don't scale with caster level, but metamagic is available to all casters without requiring feats. [*]Spellcraft checks are based on Caster Level + Casting Stat (no longer a skill). Use Spellcraft check for concentration checks and for overcoming SR. [/LIST] Classes [LIST] [*]Max level is 10 [*]Multiclassing is based on a "gestalt" system where you can spend XP to level up in each class separately (not based on your total level), and take the best features from each of your classes [*]Rangers / Paladins no longer cast spells, but can gain Druid / Cleric levels (respectively) at a discounted XP cost if they wish. [*]Sorcerer deleted (pointless without Vancian spell slots). Witch added (loosely similar to Pathfinder witch). [*]Druid has no animal companion. Ranger has full animal companion progression. [*]Barbarian and Monk are similar to version from Pathfinder Unchained [/LIST] Skills [LIST] [*]Shorter skill list (25 skills) [*]Class skills are +3 (like in Pathfinder). No cross-class skill penalty. [*]More skill points for non-magic classes (6 for paladin, 8 for fighter/monk, 10 for ranger, 12 for thief). [*]Knowledge skills are collapsed into one skill. Gain more areas of knowledge as you gain more ranks. [/LIST] Combat [LIST] [*]Side-based initiative (roll on the first turn to see if you go before or after the first monster turn) [*]Rewrote rules about engagement and opportunity attacks to not require a grid (similar to 13th age) [*]No swift actions or full-round actions (just standard action, free actions, and move) [/LIST] Other [LIST] [*]All magic items and spells give "magic" bonus type, so they never stack with each other (no enhancement, insight, luck, resistance, deflection, etc). [*]Each +1 on a magic weapon overcomes 10 DR. So a DR 30 monster counts as DR 10 if attacked with a +2 weapon. [/LIST] Given all those changes maybe it's debatable whether we're still playing third edition. However, the core math is still the same, so I can use third edition monsters, spells, magic items, etc. [/QUOTE]
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