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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9801226" data-attributes="member: 710"><p>I am not playing 3E anymore and don't really intend to, but a discussion of saving throws reminded me of a few pecularities in 3E that I might wish to fix: </p><p></p><p><strong>Base Attack Progression</strong></p><p>Classses with +1 BAB per Level gain a progression of 4 per level.</p><p>Classses with 3/4 BAB per level gain a progression of 3 per level.</p><p>Classes with a 1/2 BAB per level gain a progression of 2 per level.</p><p></p><p>Your effectice BAB is equal to the sum of your Attack Progression divided by 4.</p><p></p><p>The Monk class grants +4 progression for unarmed and monk weapons only, and +3 progression for non-monk weapons. </p><p>Flurry of Blows can be used with unarmed strikes and monk weapons, it only applies to the attacks on the Monk's turn, and the penalty is always -2. </p><p></p><p><strong>Saving Throw Progression</strong></p><p>THere is a good, moderate and weak saving throw progression. </p><p>If your class has a moderateprogression on a save, it grants a +1 class bonus to the save, if it has a good progression, it grants a +2 bonus. (Since it's a named bonuses, bonuses from different classes don't stack, so you can't stack up on the first level benefits by multi-classing). </p><p>A good progression grants you 6 progression points per level, a moderate 5 and a weak 4. Divide your total progression points by 12 and round down.</p><p></p><p><strong>Saving Throw Changes by Class</strong></p><p>The Fighter gets a notable ugprade to their saving throws, everyone else gets a smaller one usually. </p><p></p><p>Saves not mentioned are always weak.</p><p>Fighters have a good Fortitude Save, Moderate Reflex and good Will Save. </p><p>Wizards get a moderate Reflex Save, Sorcerors a moderate Fortitude Save, both have a good Will Save. </p><p>Rogues get a good Reflex Save and moderate Fortitutude and Will Save.</p><p>Rangers get good Fortitude save and moderate Will and Fortitude Save</p><p>Paladins get a good Fortitude Save and a moderate Will Save. </p><p>Barbarians get a good Fortitude Save and modeate Will and Reflex Saves.</p><p>Bards get a good Will Save and moderate Reflex and Will Save. </p><p>Monks get all good saves.</p><p>Clerics get a good Fortitude and a good Will Save. </p><p>Druids get a good Will Save and moderate Reflex and Fortitude Saves.</p><p></p><p><strong>Skill and Skill Points</strong>: </p><p>Every class that gets only 2 skill points level gets 4 instead.</p><p>Every class adds Knowledge (Local) to its skill list.</p><p>Cross-Class skills cost 1 skill point per rank, but are limited to a max rank of 2+1/2 Level. If you multi-class and a skill is only class skill for some of your classes, the limit is 3+(+1 per class level as class skill and +1/2 per class level as cross-class skill). </p><p>Hide and Move Silently are combined to Stealth, Listen and Spot to Perception. </p><p></p><p>Fighters add Knowledge (History) to their class skill list.</p><p>Fighters gain a choice at first level: </p><ul> <li data-xf-list-type="ul">Knightly Training: Add Diplomacy, Knowledge (Nobility and royality) and Speak Language to your class skills.</li> <li data-xf-list-type="ul">Regimental Training: Add Heal, Knowledge (Architecture and Engineering) and Knowledge (Geography) to your class skills.</li> <li data-xf-list-type="ul">Scout Training: Add Stealth and Perception to your class list.</li> <li data-xf-list-type="ul">Watch Training: Add Gather Information and Sense Motive to your Class list.</li> <li data-xf-list-type="ul">Mixed Training: Add any 2 skills from two different lists. </li> </ul></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9801226, member: 710"] I am not playing 3E anymore and don't really intend to, but a discussion of saving throws reminded me of a few pecularities in 3E that I might wish to fix: [B]Base Attack Progression[/B] Classses with +1 BAB per Level gain a progression of 4 per level. Classses with 3/4 BAB per level gain a progression of 3 per level. Classes with a 1/2 BAB per level gain a progression of 2 per level. Your effectice BAB is equal to the sum of your Attack Progression divided by 4. The Monk class grants +4 progression for unarmed and monk weapons only, and +3 progression for non-monk weapons. Flurry of Blows can be used with unarmed strikes and monk weapons, it only applies to the attacks on the Monk's turn, and the penalty is always -2. [B]Saving Throw Progression[/B] THere is a good, moderate and weak saving throw progression. If your class has a moderateprogression on a save, it grants a +1 class bonus to the save, if it has a good progression, it grants a +2 bonus. (Since it's a named bonuses, bonuses from different classes don't stack, so you can't stack up on the first level benefits by multi-classing). A good progression grants you 6 progression points per level, a moderate 5 and a weak 4. Divide your total progression points by 12 and round down. [B]Saving Throw Changes by Class[/B] The Fighter gets a notable ugprade to their saving throws, everyone else gets a smaller one usually. Saves not mentioned are always weak. Fighters have a good Fortitude Save, Moderate Reflex and good Will Save. Wizards get a moderate Reflex Save, Sorcerors a moderate Fortitude Save, both have a good Will Save. Rogues get a good Reflex Save and moderate Fortitutude and Will Save. Rangers get good Fortitude save and moderate Will and Fortitude Save Paladins get a good Fortitude Save and a moderate Will Save. Barbarians get a good Fortitude Save and modeate Will and Reflex Saves. Bards get a good Will Save and moderate Reflex and Will Save. Monks get all good saves. Clerics get a good Fortitude and a good Will Save. Druids get a good Will Save and moderate Reflex and Fortitude Saves. [B]Skill and Skill Points[/B]: Every class that gets only 2 skill points level gets 4 instead. Every class adds Knowledge (Local) to its skill list. Cross-Class skills cost 1 skill point per rank, but are limited to a max rank of 2+1/2 Level. If you multi-class and a skill is only class skill for some of your classes, the limit is 3+(+1 per class level as class skill and +1/2 per class level as cross-class skill). Hide and Move Silently are combined to Stealth, Listen and Spot to Perception. Fighters add Knowledge (History) to their class skill list. Fighters gain a choice at first level: [LIST] [*]Knightly Training: Add Diplomacy, Knowledge (Nobility and royality) and Speak Language to your class skills. [*]Regimental Training: Add Heal, Knowledge (Architecture and Engineering) and Knowledge (Geography) to your class skills. [*]Scout Training: Add Stealth and Perception to your class list. [*]Watch Training: Add Gather Information and Sense Motive to your Class list. [*]Mixed Training: Add any 2 skills from two different lists. [/LIST] [/QUOTE]
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