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Still Recruiting! Boolder's Goat - Munchkin d20
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<blockquote data-quote="Telsar" data-source="post: 1674607" data-attributes="member: 18837"><p>I wasn't rushing you; I was just afraid you were waiting on something specific from one of us. Please be sure that you feel up to it; I've had characters die from DMs who weren't really in the mood <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for combat, in the game I run, I roll all dice rolls. I post an initiative list by how everyone rolled. Then I don't post/resolve NPC actions until the PCs before them on the initiative have said what they are doing. But if the player doesn't post after a day and half and he could resaonably 'do nothing' or delay, that's what I say he's doing to keep the game moving. PCs that act after the NPCs can either tell me in advance what they want to do, with conditional stuff (like if NPC X falls, attack NPC Y), or they can just wait till I post the NPC actions, and then they are at the top of the initiative list and can act then. (I hope that all made sense.)</p><p></p><p>I map complicated combats, where there's buildings and walls and such people might use for cover, using Paint Shop Pro. I've heard Excel maps work too, and there's programs out there made for RPG maps. But mapping isn't necesasary.</p><p></p><p>Anything more specific you wanted opinions on, about combat?</p></blockquote><p></p>
[QUOTE="Telsar, post: 1674607, member: 18837"] I wasn't rushing you; I was just afraid you were waiting on something specific from one of us. Please be sure that you feel up to it; I've had characters die from DMs who weren't really in the mood :) As for combat, in the game I run, I roll all dice rolls. I post an initiative list by how everyone rolled. Then I don't post/resolve NPC actions until the PCs before them on the initiative have said what they are doing. But if the player doesn't post after a day and half and he could resaonably 'do nothing' or delay, that's what I say he's doing to keep the game moving. PCs that act after the NPCs can either tell me in advance what they want to do, with conditional stuff (like if NPC X falls, attack NPC Y), or they can just wait till I post the NPC actions, and then they are at the top of the initiative list and can act then. (I hope that all made sense.) I map complicated combats, where there's buildings and walls and such people might use for cover, using Paint Shop Pro. I've heard Excel maps work too, and there's programs out there made for RPG maps. But mapping isn't necesasary. Anything more specific you wanted opinions on, about combat? [/QUOTE]
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