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<blockquote data-quote="tylermalan" data-source="post: 2581016" data-attributes="member: 30929"><p>Ok, so I'm debating between running two different campaigns, and I don't know which one I want to run, so here's some basics of each to get everyone's mind a churnin...</p><p></p><p>In the first idea, the stage will be set just prior to a great big airship battle in a large war between neighboring nations. The characters will start either on the ground before take-off, or actually on the airships just before the initial clash. Needless-to-say, prepare for things to go horribly wrong... As such, I'm approaching character creation slightly differently if I use this game. </p><p></p><p>What I want is for all the players to give me a backstory detailing why and how they ended up either in the army on one of the airships, or conscripted to do some other task on those same ships. They are big enough to support everything from troops to chefs and everything in between, so any character concepts should be fine. Races will be limited to nothing weird (unless its so deep that its just got to happen), and I'm looking for really interesting characters that don't necessarily have to "fit" together. Once that's decided and I have the history and the classes that the player wants to play, I will assign a character level to that player ranging anywhere from level 1 or 2 to 4 or 5, and that player will make his character to that level, placing him in his niche on the ship.</p><p></p><p>The other campaign idea I have is set 20 years after the airship battle I just mentioned, and is more of a classical, investigative, story driven campaign.</p><p></p><p>I don't know what I wanna do yet, so start thinking, and hopefully this piques others' interest as well!</p></blockquote><p></p>
[QUOTE="tylermalan, post: 2581016, member: 30929"] Ok, so I'm debating between running two different campaigns, and I don't know which one I want to run, so here's some basics of each to get everyone's mind a churnin... In the first idea, the stage will be set just prior to a great big airship battle in a large war between neighboring nations. The characters will start either on the ground before take-off, or actually on the airships just before the initial clash. Needless-to-say, prepare for things to go horribly wrong... As such, I'm approaching character creation slightly differently if I use this game. What I want is for all the players to give me a backstory detailing why and how they ended up either in the army on one of the airships, or conscripted to do some other task on those same ships. They are big enough to support everything from troops to chefs and everything in between, so any character concepts should be fine. Races will be limited to nothing weird (unless its so deep that its just got to happen), and I'm looking for really interesting characters that don't necessarily have to "fit" together. Once that's decided and I have the history and the classes that the player wants to play, I will assign a character level to that player ranging anywhere from level 1 or 2 to 4 or 5, and that player will make his character to that level, placing him in his niche on the ship. The other campaign idea I have is set 20 years after the airship battle I just mentioned, and is more of a classical, investigative, story driven campaign. I don't know what I wanna do yet, so start thinking, and hopefully this piques others' interest as well! [/QUOTE]
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