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<blockquote data-quote="doghead" data-source="post: 4185073" data-attributes="member: 8243"><p>plots and places - hag and co.</p><p></p><p>NOTE: If you are in Dogville, you shouldn't be reading this.</p><p></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p>Sorry this turned out a little longer than expected. </p><p></p><p></p><p>I have a party of 5 2nd level characters currently protecting a caravan from a goblin raid. The characters will probably reach L3 fairly soon. The setting is loosely Pathfinder. The players are free to use any material. I'm just sticking to Core (SRD) and Pathfinder (alpha). Characters use their Con score instead of their class HD at first level. The game is loosely E9. In other words, level 9 is as powerful as anyone gets.</p><p></p><p>Here is the goblin war band</p><p>war leader (warrior 4?) x1</p><p>chief witch doctor (cleric 3?) x1</p><p>elite guards (warrior 4?) x3</p><p> * * * </p><p>wolf riders (warrior 2) x7 - 4 dead</p><p>warriors (warrior 1) x12 - 6 dead</p><p>archers (warrior 2) x6 </p><p>witch doctors (cleric 1) x2 </p><p></p><p>So far, only the goblins below the *'s have engaged. The various war leaders have been ordered to keep a low profile. Attacking the caravan is not keeping a low profile. Losing a few warriors can be explained away. Losing key individuals would be harder.</p><p></p><p>The goblins are part of a larger force of several tribal war bands, pulled together by a hag, who has plans. </p><p></p><p>Recently the town church in Sandpoint burnt down. Beneath the church is an artefact that the hag wants. In a few nights, her forces will raid the town and attempt to recover the artefact. They will use silence and darkness spells to try and keep the town from knowing of the raid for as long as possible. I am also thinking along the lines of using earth elemental for digging.</p><p></p><p>If the night raid fails, the hag will encircle the town with her goblins, and consider plan b (an all out attack?)</p><p></p><p>The hags eventual goal is to use the artefact to change the course of a river, flooding planes to create more swamp, as well as denying a great city (Magnimar) its water. I don't really expect all this to come about, so haven't worked it all out in detail.</p><p></p><p>I haven't stated up the hag. She lives in an inland lake. She will have a few close companions - perhaps a couple of merrow. I would be interested to see your take on the hag, and what sort of companions you would give her. She should be a handful for the PC's should they decide to go toe-to-toe with her. With her companions, she should be able to give the PC's a lesson in caution. I don't believe everything in the world should present a perfectly balanced encounter.</p><p></p><p>I am also curious to see what sort of goblin war bands you would put together, or anything else you would throw into the mix.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4185073, member: 8243"] plots and places - hag and co. NOTE: If you are in Dogville, you shouldn't be reading this. . . . . . Sorry this turned out a little longer than expected. I have a party of 5 2nd level characters currently protecting a caravan from a goblin raid. The characters will probably reach L3 fairly soon. The setting is loosely Pathfinder. The players are free to use any material. I'm just sticking to Core (SRD) and Pathfinder (alpha). Characters use their Con score instead of their class HD at first level. The game is loosely E9. In other words, level 9 is as powerful as anyone gets. Here is the goblin war band war leader (warrior 4?) x1 chief witch doctor (cleric 3?) x1 elite guards (warrior 4?) x3 * * * wolf riders (warrior 2) x7 - 4 dead warriors (warrior 1) x12 - 6 dead archers (warrior 2) x6 witch doctors (cleric 1) x2 So far, only the goblins below the *'s have engaged. The various war leaders have been ordered to keep a low profile. Attacking the caravan is not keeping a low profile. Losing a few warriors can be explained away. Losing key individuals would be harder. The goblins are part of a larger force of several tribal war bands, pulled together by a hag, who has plans. Recently the town church in Sandpoint burnt down. Beneath the church is an artefact that the hag wants. In a few nights, her forces will raid the town and attempt to recover the artefact. They will use silence and darkness spells to try and keep the town from knowing of the raid for as long as possible. I am also thinking along the lines of using earth elemental for digging. If the night raid fails, the hag will encircle the town with her goblins, and consider plan b (an all out attack?) The hags eventual goal is to use the artefact to change the course of a river, flooding planes to create more swamp, as well as denying a great city (Magnimar) its water. I don't really expect all this to come about, so haven't worked it all out in detail. I haven't stated up the hag. She lives in an inland lake. She will have a few close companions - perhaps a couple of merrow. I would be interested to see your take on the hag, and what sort of companions you would give her. She should be a handful for the PC's should they decide to go toe-to-toe with her. With her companions, she should be able to give the PC's a lesson in caution. I don't believe everything in the world should present a perfectly balanced encounter. I am also curious to see what sort of goblin war bands you would put together, or anything else you would throw into the mix. doghead aka thotd [/QUOTE]
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