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Stink of the City and other unpleasentries, do you pay attention to them?
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<blockquote data-quote="Mephista" data-source="post: 6620453" data-attributes="member: 6786252"><p>The difference is the availability of magic. If you have access to druids, then we have no failed crops. </p><p></p><p>This creates a kind of lopsided world, where its not technology we rely on (which is available to improve the lives of the many), but the powers of held by groups of select individuals. It creates a world where all humanoids are NOT created equal. If you're born with sorcery, or gifted by a god or the spirits, then you are objectively superior to anyone else. If your country can't raise or train many magicians, or they see themselves as superior and don't use their magic for the mundane people and only themselves...</p><p></p><p>Generally, my major cities have systems in place for the good of the people. Wizard towers give these assignments out to their apprentices as part of their training. Clerics of NG gods require healing, life promotion, and treatment for the unfortunate; LG gods' followers gravitate to law enforcement, CG focus on beautifying as well as psychology treatments. LN involves crafting and establishing order above all; TN are the libraries and research, as well as raw elementalism/nature. LE gods tend to sponsor the "necessary evils" to maintain society, including things such as royal assassins and dungeons. In my worlds, six of the nine alignment gods involve clerics that directly help a city function. </p><p></p><p>So, when I say "magic" is the answer, its not handwaved. Its a specific feature of how my worlds work, because that's how I see the gods and magic functioning. Magic replaces technology, but it also makes democracies ill suited to the world. Magic, as I said, revolves around personal power. If someone holds a high rank, you can be sure they have the power to back it up. The king and queen might be a high level paladin, or a bard, or even a warlock!*</p><p></p><p>They need to, otherwise some half-baked adventurer could try "retiring" from the field and just take over the kingdom, even accidentally. </p><p></p><p>* I have a custom Vestige Patron for my current world, and there's an entire subset of royal "necromancer" warlocks who specialize in calling up the spirits of the dead and communing with them, especially the wisdom of kings and queens past.</p><p></p><p> That's because, most game worlds and literature, magic could fix it, but we either 1) lack the numbers to do it, or 2) magic users lack the incentive to. After all, why should they waste their lives for others?</p></blockquote><p></p>
[QUOTE="Mephista, post: 6620453, member: 6786252"] The difference is the availability of magic. If you have access to druids, then we have no failed crops. This creates a kind of lopsided world, where its not technology we rely on (which is available to improve the lives of the many), but the powers of held by groups of select individuals. It creates a world where all humanoids are NOT created equal. If you're born with sorcery, or gifted by a god or the spirits, then you are objectively superior to anyone else. If your country can't raise or train many magicians, or they see themselves as superior and don't use their magic for the mundane people and only themselves... Generally, my major cities have systems in place for the good of the people. Wizard towers give these assignments out to their apprentices as part of their training. Clerics of NG gods require healing, life promotion, and treatment for the unfortunate; LG gods' followers gravitate to law enforcement, CG focus on beautifying as well as psychology treatments. LN involves crafting and establishing order above all; TN are the libraries and research, as well as raw elementalism/nature. LE gods tend to sponsor the "necessary evils" to maintain society, including things such as royal assassins and dungeons. In my worlds, six of the nine alignment gods involve clerics that directly help a city function. So, when I say "magic" is the answer, its not handwaved. Its a specific feature of how my worlds work, because that's how I see the gods and magic functioning. Magic replaces technology, but it also makes democracies ill suited to the world. Magic, as I said, revolves around personal power. If someone holds a high rank, you can be sure they have the power to back it up. The king and queen might be a high level paladin, or a bard, or even a warlock!* They need to, otherwise some half-baked adventurer could try "retiring" from the field and just take over the kingdom, even accidentally. * I have a custom Vestige Patron for my current world, and there's an entire subset of royal "necromancer" warlocks who specialize in calling up the spirits of the dead and communing with them, especially the wisdom of kings and queens past. That's because, most game worlds and literature, magic could fix it, but we either 1) lack the numbers to do it, or 2) magic users lack the incentive to. After all, why should they waste their lives for others? [/QUOTE]
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