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Stink of the City and other unpleasentries, do you pay attention to them?
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<blockquote data-quote="I'm A Banana" data-source="post: 6620490" data-attributes="member: 2067"><p>I kind of like the way that Ravnica handled this:<a href="http://mtgsalvation.gamepedia.com/Golgari_Swarm" target="_blank">Necromancer-druids who turned the waste into food with insects and fungus farms</a>. </p><p></p><p>Sigil's Dustmen handled some of this, in Planescape - they believed that to be inured to the disgust of detritus is to grow closer to accepting the fact of our dead existence.</p><p></p><p>Of course, while London was a stinking sewer in the middle ages, it's probably worth mentioning that London was a barbaric backwater in the middle ages - Istanbul had a sewer, anywhere significantly touched by the Roman Empire knew acqueducts, and the Indus Valley had sanitation before they had history. London (and New York and Paris, just to name three gross-as-heck early cities) suffered from something of a combination of not being able to keep up with population spikes, not BOTHERING to keep up with population spikes (ah, rampant classism + bickering local governments!) , and some ignorance of exactly what to do. </p><p></p><p>Which is just to say that it's not unbelievable if you want to narrative it out of your games (and can give you some interesting exploration in your own right - GIANT ANCIENT SEWERS!). </p><p></p><p>I could imagine a city modeled with that stink that made significant use of a plague vs. health conflict. Disease and poison and the like are rampant and easily spreadable and unless your world is crawling with high-level clerics, you're gonna die from that just like for real medieval Londoners did.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6620490, member: 2067"] I kind of like the way that Ravnica handled this:[URL="http://mtgsalvation.gamepedia.com/Golgari_Swarm"]Necromancer-druids who turned the waste into food with insects and fungus farms[/URL]. Sigil's Dustmen handled some of this, in Planescape - they believed that to be inured to the disgust of detritus is to grow closer to accepting the fact of our dead existence. Of course, while London was a stinking sewer in the middle ages, it's probably worth mentioning that London was a barbaric backwater in the middle ages - Istanbul had a sewer, anywhere significantly touched by the Roman Empire knew acqueducts, and the Indus Valley had sanitation before they had history. London (and New York and Paris, just to name three gross-as-heck early cities) suffered from something of a combination of not being able to keep up with population spikes, not BOTHERING to keep up with population spikes (ah, rampant classism + bickering local governments!) , and some ignorance of exactly what to do. Which is just to say that it's not unbelievable if you want to narrative it out of your games (and can give you some interesting exploration in your own right - GIANT ANCIENT SEWERS!). I could imagine a city modeled with that stink that made significant use of a plague vs. health conflict. Disease and poison and the like are rampant and easily spreadable and unless your world is crawling with high-level clerics, you're gonna die from that just like for real medieval Londoners did. [/QUOTE]
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