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Stinking Cloud question?
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<blockquote data-quote="parcival42" data-source="post: 4389778" data-attributes="member: 55796"><p>I have questions about the 5th level Wizard daily Stinking Cloud (pg.161). It says, as part of the Effect line" that "Creatures that enter the zone or start their turns there take 1d10 + Intelligence modifier poison damage. As a move action, you can move the zone up to 6 squares."</p><p></p><p> Does moving it over creatures count as them entering the effect for the purposes of dishing out damage, or must they themselves move or be moved into the effect for that damage to happen? </p><p> It seems powerful to be able to cast it as a standard action and attack each creature in the area, then use a move action to possibly move it onto an entirely new group of enemies and have them take automatic damage for "entering" the area. Then on their turns they automatically take damage again. If not overpowered, it certainly is mean. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Also, the 19 level Cloudkill is almost the exact same spell. It's much larger, does the <em>same</em> damage and can only be moved 3 squares. It seems weaker, if not for the huge area. Does it really make up for it?</p></blockquote><p></p>
[QUOTE="parcival42, post: 4389778, member: 55796"] I have questions about the 5th level Wizard daily Stinking Cloud (pg.161). It says, as part of the Effect line" that "Creatures that enter the zone or start their turns there take 1d10 + Intelligence modifier poison damage. As a move action, you can move the zone up to 6 squares." Does moving it over creatures count as them entering the effect for the purposes of dishing out damage, or must they themselves move or be moved into the effect for that damage to happen? It seems powerful to be able to cast it as a standard action and attack each creature in the area, then use a move action to possibly move it onto an entirely new group of enemies and have them take automatic damage for "entering" the area. Then on their turns they automatically take damage again. If not overpowered, it certainly is mean. :devil: Also, the 19 level Cloudkill is almost the exact same spell. It's much larger, does the [I]same[/I] damage and can only be moved 3 squares. It seems weaker, if not for the huge area. Does it really make up for it? [/QUOTE]
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