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<blockquote data-quote="HoboGod" data-source="post: 5700216" data-attributes="member: 90920"><p>Not every feat is meant to be taken by players. Players don't need the Run feat, they can buy horses. Horses need the run feat. Players don't need Toughness, their hit points aren't so pathetic that +3 makes a difference. Animals in the wild need Toughness. Players don't need Mobility, there are better feats to chose from than wasting two feats to move out of a threatened square with a +4 bonus to AC. NPC pickpockets would need that all the time and wouldn't have use for the better feats.</p><p></p><p>And quite honestly, when class features and wondrous items regularly grant sub-par bonus feats, does it make sense to upgrade every sub-par feat to super-awesome level?</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5700216, member: 90920"] Not every feat is meant to be taken by players. Players don't need the Run feat, they can buy horses. Horses need the run feat. Players don't need Toughness, their hit points aren't so pathetic that +3 makes a difference. Animals in the wild need Toughness. Players don't need Mobility, there are better feats to chose from than wasting two feats to move out of a threatened square with a +4 bonus to AC. NPC pickpockets would need that all the time and wouldn't have use for the better feats. And quite honestly, when class features and wondrous items regularly grant sub-par bonus feats, does it make sense to upgrade every sub-par feat to super-awesome level? [/QUOTE]
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