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Stipends and Pathfinder Wealth by Level
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<blockquote data-quote="Deathwyrm" data-source="post: 8398337" data-attributes="member: 56957"><p>Requisition/stipends has not been an issue so far (nearly done book 7), but I've also just let them have wealth by level subtract the previous level of GP and call that their salary and incentive not to be murderhobos. </p><p></p><p>1st level, everyone started with 240gp. That represented cash on hand, float for bribes, and they could spend it on equipment through an RHC quartermaster NPC. At 2nd level between assignments, they receive 760gp (1,000gp as recommended for level 2 characters, minus level 1 starting gp) as their payment. If they need magical items, they can make a request through the quartermaster and have it approved depending on cost and intention for mission ("Kindly explain why this requisition form you submitted requests an Assassin's Dagger?"). If they want to keep any loot found during the mission, they have to declare it by the end of mission and pay for it, or turn it over as evidence. Keeping it without it declaring is considered stealing evidence and there are consequences if they are caught doing so. </p><p></p><p>I haven't reached the point where the PCs are level 16 and represent a royal court backed with the treasury of a nation to fund their heroics, but the scale of the story has made sense for their ever increasing amount of funding. They used to be street cops, until they became national investigators, then international spies. As they got promoted and the scope of the investigation got more serious, credit limits got increased provided they could provide actionable intelligence from their mission. </p><p></p><p>Either way, it's not too much to really worry about and even if you're fortunate enough to have PCs that reach level 16, by then things are crazy enough that you may as well let them have some fun with the loot and rewards.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 8398337, member: 56957"] Requisition/stipends has not been an issue so far (nearly done book 7), but I've also just let them have wealth by level subtract the previous level of GP and call that their salary and incentive not to be murderhobos. 1st level, everyone started with 240gp. That represented cash on hand, float for bribes, and they could spend it on equipment through an RHC quartermaster NPC. At 2nd level between assignments, they receive 760gp (1,000gp as recommended for level 2 characters, minus level 1 starting gp) as their payment. If they need magical items, they can make a request through the quartermaster and have it approved depending on cost and intention for mission ("Kindly explain why this requisition form you submitted requests an Assassin's Dagger?"). If they want to keep any loot found during the mission, they have to declare it by the end of mission and pay for it, or turn it over as evidence. Keeping it without it declaring is considered stealing evidence and there are consequences if they are caught doing so. I haven't reached the point where the PCs are level 16 and represent a royal court backed with the treasury of a nation to fund their heroics, but the scale of the story has made sense for their ever increasing amount of funding. They used to be street cops, until they became national investigators, then international spies. As they got promoted and the scope of the investigation got more serious, credit limits got increased provided they could provide actionable intelligence from their mission. Either way, it's not too much to really worry about and even if you're fortunate enough to have PCs that reach level 16, by then things are crazy enough that you may as well let them have some fun with the loot and rewards. [/QUOTE]
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